Files
XCEngine/tests/RHI/unit/test_command_list.cpp
ssdfasd 067c82c3a9 refactor: RHI抽象层测试支持参数化
- 将RHITestFixture改为TestWithParam<RHIType>,支持D3D12和OpenGL双后端
- 重构RHIFactory.cpp的include结构,修复OpenGL设备创建
- 在CMakeLists.txt中添加XCENGINE_SUPPORT_OPENGL宏定义
- 更新engine/CMakeLists.txt和tests/RHI/unit/CMakeLists.txt
- 将所有TEST_F改为TEST_P以支持参数化测试

测试结果: 138 tests (D3D12: 58 passed / OpenGL: 48 passed)
2026-03-23 19:17:32 +08:00

229 lines
6.3 KiB
C++

#include "fixtures/RHITestFixture.h"
#include "XCEngine/RHI/RHICommandList.h"
#include "XCEngine/RHI/RHITexture.h"
using namespace XCEngine::RHI;
TEST_P(RHITestFixture, CommandList_Reset_Close) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetPrimitiveTopology) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetViewport) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
Viewport vp = { 0.0f, 0.0f, 800.0f, 600.0f, 0.0f, 1.0f };
cmdList->Reset();
cmdList->SetViewport(vp);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetViewports) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
Viewport viewports[2] = {
{ 0.0f, 0.0f, 400.0f, 300.0f, 0.0f, 1.0f },
{ 400.0f, 300.0f, 400.0f, 300.0f, 0.0f, 1.0f }
};
cmdList->Reset();
cmdList->SetViewports(2, viewports);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetScissorRect) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
Rect rect = { 0, 0, 800, 600 };
cmdList->Reset();
cmdList->SetScissorRect(rect);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_Draw) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
cmdList->Draw(3);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_DrawIndexed) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->SetPrimitiveTopology(PrimitiveTopology::TriangleList);
cmdList->DrawIndexed(6);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_ClearRenderTarget) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(texture, nullptr);
float color[4] = { 1.0f, 0.0f, 0.0f, 1.0f };
cmdList->Reset();
cmdList->ClearRenderTarget(texture->GetNativeHandle(), color);
cmdList->Close();
texture->Shutdown();
delete texture;
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetDepthStencilState) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
DepthStencilState dsState = {};
dsState.depthEnable = true;
dsState.depthWriteMask = true;
dsState.depthFunc = ComparisonFunc::Less;
cmdList->Reset();
cmdList->SetDepthStencilState(dsState);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetBlendState) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
BlendState blendState = {};
blendState.alphaToCoverageEnable = false;
blendState.independentBlendEnable = false;
cmdList->Reset();
cmdList->SetBlendState(blendState);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_SetStencilRef) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
cmdList->Reset();
cmdList->SetStencilRef(0);
cmdList->Close();
cmdList->Shutdown();
delete cmdList;
}
TEST_P(RHITestFixture, CommandList_TransitionBarrier) {
CommandListDesc cmdDesc = {};
cmdDesc.commandListType = static_cast<uint32_t>(CommandQueueType::Direct);
RHICommandList* cmdList = GetDevice()->CreateCommandList(cmdDesc);
ASSERT_NE(cmdList, nullptr);
TextureDesc texDesc = {};
texDesc.width = 256;
texDesc.height = 256;
texDesc.format = static_cast<uint32_t>(Format::R8G8B8A8_UNorm);
texDesc.textureType = static_cast<uint32_t>(TextureType::Texture2D);
RHITexture* texture = GetDevice()->CreateTexture(texDesc);
ASSERT_NE(texture, nullptr);
cmdList->Reset();
cmdList->TransitionBarrier(texture->GetNativeHandle(), ResourceStates::Common, ResourceStates::RenderTarget);
cmdList->Close();
texture->Shutdown();
delete texture;
cmdList->Shutdown();
delete cmdList;
}