210 lines
6.2 KiB
C++
210 lines
6.2 KiB
C++
#include "InspectorPanel.h"
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#include "Core/IEditorContext.h"
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#include "Core/ISceneManager.h"
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#include "Core/ISelectionManager.h"
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#include "Core/EventBus.h"
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#include "Core/EditorEvents.h"
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#include "ComponentEditors/CameraComponentEditor.h"
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#include "ComponentEditors/IComponentEditor.h"
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#include "ComponentEditors/LightComponentEditor.h"
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#include "ComponentEditors/TransformComponentEditor.h"
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#include <imgui.h>
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#include <string>
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namespace XCEngine {
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namespace Editor {
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InspectorPanel::InspectorPanel() : Panel("Inspector") {
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RegisterDefaultComponentEditors();
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}
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InspectorPanel::~InspectorPanel() {
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if (m_context) {
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m_context->GetEventBus().Unsubscribe<SelectionChangedEvent>(m_selectionHandlerId);
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}
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}
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void InspectorPanel::OnSelectionChanged(const SelectionChangedEvent& event) {
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m_selectedEntityId = event.primarySelection;
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}
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void InspectorPanel::RegisterDefaultComponentEditors() {
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RegisterComponentEditor(std::make_unique<TransformComponentEditor>());
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RegisterComponentEditor(std::make_unique<CameraComponentEditor>());
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RegisterComponentEditor(std::make_unique<LightComponentEditor>());
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}
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void InspectorPanel::RegisterComponentEditor(std::unique_ptr<IComponentEditor> editor) {
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if (!editor) {
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return;
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}
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m_componentEditors.push_back(std::move(editor));
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}
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IComponentEditor* InspectorPanel::GetEditorFor(::XCEngine::Components::Component* component) const {
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if (!component) {
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return nullptr;
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}
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for (const auto& editor : m_componentEditors) {
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if (editor && editor->CanEdit(component)) {
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return editor.get();
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}
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}
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return nullptr;
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}
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void InspectorPanel::Render() {
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ImGui::Begin(m_name.c_str(), nullptr, ImGuiWindowFlags_None);
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if (!m_selectionHandlerId && m_context) {
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m_selectionHandlerId = m_context->GetEventBus().Subscribe<SelectionChangedEvent>(
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[this](const SelectionChangedEvent& event) {
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OnSelectionChanged(event);
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}
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);
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}
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m_selectedEntityId = m_context->GetSelectionManager().GetSelectedEntity();
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if (m_selectedEntityId) {
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auto& sceneManager = m_context->GetSceneManager();
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auto* gameObject = sceneManager.GetEntity(m_selectedEntityId);
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if (gameObject) {
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RenderGameObject(gameObject);
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} else {
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ImGui::Text("Object not found");
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}
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} else {
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ImGui::Text("No object selected");
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ImGui::TextColored(ImVec4(0.5f, 0.5f, 0.5f, 1.0f), "Select an object in Hierarchy");
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}
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ImGui::End();
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}
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void InspectorPanel::RenderGameObject(::XCEngine::Components::GameObject* gameObject) {
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char nameBuffer[256];
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strcpy_s(nameBuffer, gameObject->GetName().c_str());
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ImGui::InputText("##Name", nameBuffer, sizeof(nameBuffer));
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if (ImGui::IsItemDeactivatedAfterEdit()) {
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m_context->GetSceneManager().RenameEntity(gameObject->GetID(), nameBuffer);
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}
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ImGui::SameLine();
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if (ImGui::Button("Add Component")) {
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ImGui::OpenPopup("AddComponent");
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}
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RenderAddComponentPopup(gameObject);
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auto components = gameObject->GetComponents<::XCEngine::Components::Component>();
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for (auto* component : components) {
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RenderComponent(component, gameObject);
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}
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}
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void InspectorPanel::RenderAddComponentPopup(::XCEngine::Components::GameObject* gameObject) {
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if (!ImGui::BeginPopup("AddComponent")) {
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return;
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}
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ImGui::Text("Components");
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ImGui::Separator();
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bool drewAnyEntry = false;
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for (const auto& editor : m_componentEditors) {
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if (!editor || !editor->ShowInAddComponentMenu()) {
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continue;
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}
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drewAnyEntry = true;
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const bool canAdd = editor->CanAddTo(gameObject);
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std::string label = editor->GetDisplayName();
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if (!canAdd) {
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const char* reason = editor->GetAddDisabledReason(gameObject);
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if (reason && reason[0] != '\0') {
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label += " (";
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label += reason;
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label += ")";
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}
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}
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if (ImGui::MenuItem(label.c_str(), nullptr, false, canAdd)) {
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if (editor->AddTo(gameObject)) {
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m_context->GetSceneManager().MarkSceneDirty();
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ImGui::CloseCurrentPopup();
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}
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}
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}
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if (!drewAnyEntry) {
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ImGui::TextDisabled("No registered component editors");
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}
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ImGui::EndPopup();
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}
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void InspectorPanel::RenderComponent(::XCEngine::Components::Component* component, ::XCEngine::Components::GameObject* gameObject) {
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if (!component) return;
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IComponentEditor* editor = GetEditorFor(component);
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const char* name = component->GetName().c_str();
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2{4, 2});
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ImGuiTreeNodeFlags flags =
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ImGuiTreeNodeFlags_DefaultOpen |
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ImGuiTreeNodeFlags_Framed |
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ImGuiTreeNodeFlags_SpanAvailWidth |
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ImGuiTreeNodeFlags_FramePadding |
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ImGuiTreeNodeFlags_AllowOverlap;
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bool open = ImGui::TreeNodeEx((void*)typeid(*component).hash_code(), flags, "%s", name);
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ImGui::PopStyleVar();
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bool removeComponent = false;
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const bool canRemoveComponent = editor ? editor->CanRemove(component) : false;
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if (ImGui::BeginPopupContextItem("ComponentSettings")) {
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if (ImGui::MenuItem("Remove Component", nullptr, false, canRemoveComponent)) {
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removeComponent = true;
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}
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ImGui::EndPopup();
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}
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if (removeComponent) {
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RemoveComponentByType(component, gameObject);
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return;
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}
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if (open) {
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if (editor) {
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if (editor->Render(component)) {
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m_context->GetSceneManager().MarkSceneDirty();
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}
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} else {
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ImGui::TextDisabled("No registered editor for this component");
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}
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ImGui::TreePop();
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}
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}
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void InspectorPanel::RemoveComponentByType(::XCEngine::Components::Component* component, ::XCEngine::Components::GameObject* gameObject) {
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if (!component || !gameObject) return;
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if (dynamic_cast<::XCEngine::Components::TransformComponent*>(component)) {
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return;
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}
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gameObject->RemoveComponent(component);
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m_context->GetSceneManager().MarkSceneDirty();
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}
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}
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}
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