- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
273 B
273 B
SetName
Set the name of this scene.
Syntax
void SetName(const std::string& name);
Parameters
name- The new scene name.
See Also
Examples
void Example(Scene* scene) {
scene->SetName("MainScene");
}