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XCEngine/docs/api/scene/scene/destroy-game-object.md
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DestroyGameObject

Destroy a GameObject in this scene.

Syntax

void DestroyGameObject(GameObject* gameObject);

Parameters

  • gameObject - Pointer to the GameObject to destroy.

Remarks

Destroys the specified GameObject and all its components. The GameObject will be destroyed at the end of the current frame.

See Also

Examples

void Example(Scene* scene, GameObject* enemy) {
    scene->DestroyGameObject(enemy);
}