- Implement dependency graph for resource management - Add/remove nodes and dependencies - Reference counting support - Circular dependency detection - Add unit tests
132 lines
4.2 KiB
C++
132 lines
4.2 KiB
C++
#include <gtest/gtest.h>
|
|
#include <XCEngine/Resources/ResourceDependencyGraph.h>
|
|
#include <XCEngine/Resources/ResourceTypes.h>
|
|
|
|
using namespace XCEngine::Resources;
|
|
using namespace XCEngine::Containers;
|
|
|
|
namespace {
|
|
|
|
TEST(ResourceDependencyGraph, DefaultConstructor) {
|
|
ResourceDependencyGraph graph;
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, AddNode) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
|
|
EXPECT_TRUE(graph.HasNode(ResourceGUID(1)));
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, AddMultipleNodes) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
|
|
graph.AddNode(ResourceGUID(2), ResourceType::Mesh);
|
|
graph.AddNode(ResourceGUID(3), ResourceType::Material);
|
|
|
|
EXPECT_TRUE(graph.HasNode(ResourceGUID(1)));
|
|
EXPECT_TRUE(graph.HasNode(ResourceGUID(2)));
|
|
EXPECT_TRUE(graph.HasNode(ResourceGUID(3)));
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, RemoveNode) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
|
|
EXPECT_TRUE(graph.HasNode(ResourceGUID(1)));
|
|
|
|
graph.RemoveNode(ResourceGUID(1));
|
|
EXPECT_FALSE(graph.HasNode(ResourceGUID(1)));
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, AddDependency) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Material);
|
|
graph.AddNode(ResourceGUID(2), ResourceType::Texture);
|
|
|
|
graph.AddDependency(ResourceGUID(1), ResourceGUID(2));
|
|
|
|
auto deps = graph.GetDependencies(ResourceGUID(1));
|
|
EXPECT_EQ(deps.Size(), 1u);
|
|
EXPECT_EQ(deps[0], ResourceGUID(2));
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, GetDependents) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Material);
|
|
graph.AddNode(ResourceGUID(2), ResourceType::Texture);
|
|
|
|
graph.AddDependency(ResourceGUID(1), ResourceGUID(2));
|
|
|
|
auto dependents = graph.GetDependents(ResourceGUID(2));
|
|
EXPECT_EQ(dependents.Size(), 1u);
|
|
EXPECT_EQ(dependents[0], ResourceGUID(1));
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, GetAllDependencies) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Material);
|
|
graph.AddNode(ResourceGUID(2), ResourceType::Texture);
|
|
graph.AddNode(ResourceGUID(3), ResourceType::Shader);
|
|
|
|
graph.AddDependency(ResourceGUID(1), ResourceGUID(2));
|
|
graph.AddDependency(ResourceGUID(1), ResourceGUID(3));
|
|
|
|
auto allDeps = graph.GetAllDependencies(ResourceGUID(1));
|
|
EXPECT_EQ(allDeps.Size(), 2u);
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, RefCount) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
|
|
|
|
EXPECT_EQ(graph.GetRefCount(ResourceGUID(1)), 0u);
|
|
|
|
graph.IncrementRefCount(ResourceGUID(1));
|
|
EXPECT_EQ(graph.GetRefCount(ResourceGUID(1)), 1u);
|
|
|
|
graph.IncrementRefCount(ResourceGUID(1));
|
|
EXPECT_EQ(graph.GetRefCount(ResourceGUID(1)), 2u);
|
|
|
|
graph.DecrementRefCount(ResourceGUID(1));
|
|
EXPECT_EQ(graph.GetRefCount(ResourceGUID(1)), 1u);
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, Unload) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
|
|
|
|
EXPECT_TRUE(graph.Unload(ResourceGUID(1)));
|
|
|
|
graph.IncrementRefCount(ResourceGUID(1));
|
|
EXPECT_FALSE(graph.Unload(ResourceGUID(1)));
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, Clear) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Texture);
|
|
graph.AddNode(ResourceGUID(2), ResourceType::Mesh);
|
|
|
|
EXPECT_TRUE(graph.HasNode(ResourceGUID(1)));
|
|
EXPECT_TRUE(graph.HasNode(ResourceGUID(2)));
|
|
|
|
graph.Clear();
|
|
|
|
EXPECT_FALSE(graph.HasNode(ResourceGUID(1)));
|
|
EXPECT_FALSE(graph.HasNode(ResourceGUID(2)));
|
|
}
|
|
|
|
TEST(ResourceDependencyGraph, RemoveDependency) {
|
|
ResourceDependencyGraph graph;
|
|
graph.AddNode(ResourceGUID(1), ResourceType::Material);
|
|
graph.AddNode(ResourceGUID(2), ResourceType::Texture);
|
|
|
|
graph.AddDependency(ResourceGUID(1), ResourceGUID(2));
|
|
auto deps = graph.GetDependencies(ResourceGUID(1));
|
|
EXPECT_EQ(deps.Size(), 1u);
|
|
|
|
graph.RemoveDependency(ResourceGUID(1), ResourceGUID(2));
|
|
deps = graph.GetDependencies(ResourceGUID(1));
|
|
EXPECT_EQ(deps.Size(), 0u);
|
|
}
|
|
|
|
} // namespace
|