Files
XCEngine/tests/Resources/test_file_archive.cpp
ssdfasd 02ca59edf6 test(Resources): Add comprehensive resource system tests (8 new test files, +48 test cases)
- Add Shader tests (8 test cases)
- Add Material tests (13 test cases)
- Add FileArchive tests (7 test cases)
- Add Loader tests for Texture, Mesh, Audio, Shader, Material (4 tests each)
- Implement IResourceLoader.cpp with ReadFileData and GetExtension
- Update CMakeLists.txt to include new test files and source
2026-03-18 00:09:06 +08:00

52 lines
1.1 KiB
C++

#include <gtest/gtest.h>
#include <XCEngine/Resources/FileArchive.h>
#include <XCEngine/Containers/String.h>
using namespace XCEngine::Resources;
using namespace XCEngine::Containers;
namespace {
TEST(FileArchive, DefaultConstructor) {
FileArchive archive;
EXPECT_FALSE(archive.IsValid());
}
TEST(FileArchive, OpenInvalidPath) {
FileArchive archive;
bool result = archive.Open("invalid/path/to/archive.zip");
EXPECT_TRUE(result);
EXPECT_TRUE(archive.IsValid());
}
TEST(FileArchive, GetPath) {
FileArchive archive;
EXPECT_EQ(archive.GetPath(), "");
}
TEST(FileArchive, Exists) {
FileArchive archive;
EXPECT_FALSE(archive.Exists("test.txt"));
}
TEST(FileArchive, GetSize) {
FileArchive archive;
EXPECT_EQ(archive.GetSize("test.txt"), 0u);
}
TEST(FileArchive, Read) {
FileArchive archive;
char buffer[100] = {0};
bool result = archive.Read("test.txt", buffer, 100, 0);
EXPECT_FALSE(result);
}
TEST(FileArchive, Enumerate) {
FileArchive archive;
Array<String> files(10);
archive.Enumerate("*.txt", files);
EXPECT_EQ(files.Size(), 0u);
}
} // namespace