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XCEngine/docs/api/scene/scene-manager/create-scene.md
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CreateScene

Create a new scene with the specified name.

Syntax

Scene* CreateScene(const std::string& name);

Parameters

  • name - The name for the new scene.

Returns

Returns a pointer to the newly created Scene.

See Also

Examples

void Example() {
    SceneManager& manager = SceneManager::Get();
    Scene* newScene = manager.CreateScene("Level1");
}