- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
584 B
584 B
GetChild
Get a child transform by index.
Syntax
TransformComponent* GetChild(size_t index) const;
Parameters
index- The index of the child transform (0-based).
Returns
Returns a pointer to the child transform at the specified index, or nullptr if the index is out of range.
See Also
Examples
void Example(TransformComponent* transform) {
TransformComponent* firstChild = transform->GetChild(0);
if (firstChild) {
XC_LOG_INFO("First child: {}", firstChild->GetName());
}
}