Files
XCEngine/engine
ssdfasd 04a80d10e7 refactor: Clean up RHI interface and implement descriptor set pooling
- Remove unnecessary inline keywords from RHICommandList
- Add TextureType enum for proper texture type classification
- Update DescriptorSet API to support binding with pipeline layout
- Simplify D3D12CommandList implementation
- Implement descriptor set binding with pipeline layout for both D3D12 and OpenGL
2026-03-25 20:50:40 +08:00
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