Files
XCEngine/new_editor/app/Rendering/D3D12/D3D12WindowRenderLoop.cpp

164 lines
5.7 KiB
C++

#include "D3D12WindowRenderLoop.h"
namespace XCEngine::UI::Editor::Host {
D3D12WindowRenderLoopAttachResult D3D12WindowRenderLoop::Attach(
D3D12UiRenderer& uiRenderer,
D3D12WindowRenderer& windowRenderer) {
m_uiRenderer = &uiRenderer;
m_windowRenderer = &windowRenderer;
D3D12WindowRenderLoopAttachResult result = {};
result.hasViewportSurfacePresentation =
m_windowRenderer->GetSwapChain() != nullptr &&
m_windowRenderer->GetRHIDevice() != nullptr;
if (!result.hasViewportSurfacePresentation) {
result.warning = "window render loop attach requires an initialized D3D12 window renderer.";
}
return result;
}
void D3D12WindowRenderLoop::Detach() {
m_uiRenderer = nullptr;
m_windowRenderer = nullptr;
}
D3D12WindowRenderLoopFrameContext D3D12WindowRenderLoop::BeginFrame() const {
D3D12WindowRenderLoopFrameContext context = {};
if (!HasViewportSurfacePresentation()) {
return context;
}
if (!m_windowRenderer->BeginFrame()) {
const std::string& frameError = m_windowRenderer->GetLastError();
context.warning = frameError.empty()
? "d3d12 frame begin failed"
: "d3d12 frame begin failed: " + frameError;
return context;
}
context.canRenderViewports = true;
context.renderContext = m_windowRenderer->GetRenderContext();
return context;
}
D3D12WindowRenderLoopResizeResult D3D12WindowRenderLoop::ApplyResize(UINT width, UINT height) {
D3D12WindowRenderLoopResizeResult result = {};
if (m_uiRenderer == nullptr || m_windowRenderer == nullptr) {
result.windowRendererWarning = "window render loop is detached.";
return result;
}
const bool resizedWindowRenderer =
m_windowRenderer->Resize(static_cast<int>(width), static_cast<int>(height));
if (!resizedWindowRenderer || !m_windowRenderer->GetLastError().empty()) {
const std::string& resizeError = m_windowRenderer->GetLastError();
result.windowRendererWarning = resizeError.empty()
? "window renderer resize warning."
: "window renderer resize warning: " + resizeError;
}
result.hasViewportSurfacePresentation =
resizedWindowRenderer &&
m_windowRenderer->GetSwapChain() != nullptr &&
m_windowRenderer->GetCurrentRenderSurface() != nullptr;
return result;
}
D3D12WindowRenderLoopPresentResult D3D12WindowRenderLoop::Present(
const ::XCEngine::UI::UIDrawData& drawData,
const std::filesystem::path* captureOutputPath) {
D3D12WindowRenderLoopPresentResult result = {};
if (m_uiRenderer == nullptr) {
result.warning = "window render loop has no ui renderer.";
return result;
}
if (!HasViewportSurfacePresentation()) {
result.warning = "window render loop has no active D3D12 presentation path.";
return result;
}
if (!m_windowRenderer->PrepareCurrentBackBufferForUiRender()) {
const std::string& error = m_windowRenderer->GetLastError();
result.warning = error.empty()
? "failed to prepare the current back buffer for UI rendering."
: error;
return result;
}
const ::XCEngine::Rendering::RenderContext renderContext =
m_windowRenderer->GetRenderContext();
const ::XCEngine::Rendering::RenderSurface* surface =
m_windowRenderer->GetCurrentRenderSurface();
if (surface == nullptr) {
result.warning = "window render loop could not resolve the current back buffer surface.";
return result;
}
if (!m_uiRenderer->Render(drawData, renderContext, *surface)) {
const std::string& error = m_uiRenderer->GetLastError();
result.warning = error.empty()
? "d3d12 ui renderer failed to render the current frame."
: error;
return result;
}
if (!m_windowRenderer->FinalizeCurrentBackBufferForPresent()) {
const std::string& error = m_windowRenderer->GetLastError();
result.warning = error.empty()
? "failed to finalize the current back buffer for present."
: error;
return result;
}
if (!m_windowRenderer->SubmitFrame()) {
const std::string& error = m_windowRenderer->GetLastError();
result.warning = error.empty()
? "failed to submit the current D3D12 frame."
: error;
return result;
}
if (captureOutputPath != nullptr) {
std::string captureError = {};
if (!m_windowRenderer->CaptureCurrentBackBufferToPng(*captureOutputPath, captureError)) {
result.captureError = captureError.empty()
? "failed to capture the current D3D12 back buffer."
: std::move(captureError);
} else {
result.captureSucceeded = true;
}
}
const bool presented = m_windowRenderer->PresentFrame();
const std::string presentError = m_windowRenderer->GetLastError();
if (!m_windowRenderer->SignalFrameCompletion()) {
const std::string& error = m_windowRenderer->GetLastError();
result.warning = error.empty()
? "failed to signal current frame completion."
: error;
return result;
}
if (!presented) {
result.warning = presentError.empty()
? "failed to present the swap chain."
: presentError;
return result;
}
result.framePresented = true;
return result;
}
bool D3D12WindowRenderLoop::HasViewportSurfacePresentation() const {
return m_uiRenderer != nullptr &&
m_windowRenderer != nullptr &&
m_windowRenderer->GetSwapChain() != nullptr &&
m_windowRenderer->GetCurrentRenderSurface() != nullptr;
}
} // namespace XCEngine::UI::Editor::Host