Files
XCEngine/new_editor/include/XCEditor/Fields/UIEditorTextFieldInteraction.h

48 lines
1.5 KiB
C++

#pragma once
#include <XCEditor/Fields/UIEditorTextField.h>
#include <XCEngine/UI/Text/UITextInputController.h>
#include <XCEngine/UI/Types.h>
#include <XCEngine/UI/Widgets/UIPropertyEditModel.h>
#include <string>
#include <vector>
namespace XCEngine::UI::Editor {
struct UIEditorTextFieldInteractionState {
Widgets::UIEditorTextFieldState textFieldState = {};
::XCEngine::UI::Text::UITextInputState textInputState = {};
::XCEngine::UI::Widgets::UIPropertyEditModel editModel = {};
::XCEngine::UI::UIPoint pointerPosition = {};
bool hasPointerPosition = false;
};
struct UIEditorTextFieldInteractionResult {
bool consumed = false;
bool focusChanged = false;
bool valueChanged = false;
bool editStarted = false;
bool editCommitted = false;
bool editCanceled = false;
Widgets::UIEditorTextFieldHitTarget hitTarget = {};
std::string valueBefore = {};
std::string valueAfter = {};
std::string committedText = {};
};
struct UIEditorTextFieldInteractionFrame {
Widgets::UIEditorTextFieldLayout layout = {};
UIEditorTextFieldInteractionResult result = {};
};
UIEditorTextFieldInteractionFrame UpdateUIEditorTextFieldInteraction(
UIEditorTextFieldInteractionState& state,
Widgets::UIEditorTextFieldSpec& spec,
const ::XCEngine::UI::UIRect& bounds,
const std::vector<::XCEngine::UI::UIInputEvent>& inputEvents,
const Widgets::UIEditorTextFieldMetrics& metrics = {});
} // namespace XCEngine::UI::Editor