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XCEngine/tests/scripting/test_project_script_assembly.cpp

134 lines
4.8 KiB
C++

#include <gtest/gtest.h>
#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
#include <algorithm>
#include <filesystem>
#include <memory>
#include <string>
#include <vector>
#ifdef _WIN32
#include <windows.h>
#endif
using namespace XCEngine::Scripting;
namespace {
std::filesystem::path GetExecutableDirectory() {
#ifdef _WIN32
std::wstring buffer(MAX_PATH, L'\0');
const DWORD length = GetModuleFileNameW(nullptr, buffer.data(), static_cast<DWORD>(buffer.size()));
if (length == 0 || length >= buffer.size()) {
return std::filesystem::current_path();
}
buffer.resize(length);
return std::filesystem::path(buffer).parent_path();
#else
return std::filesystem::current_path();
#endif
}
std::filesystem::path ResolveProjectManagedOutputDirectory() {
constexpr const char* configuredDirectory = XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR;
if (configuredDirectory[0] != '\0') {
return std::filesystem::path(configuredDirectory);
}
return (GetExecutableDirectory() / ".." / ".." / "managed" / "ProjectScriptAssemblies").lexically_normal();
}
std::filesystem::path ResolveProjectScriptCoreDllPath() {
constexpr const char* configuredPath = XCENGINE_TEST_PROJECT_SCRIPT_CORE_DLL;
if (configuredPath[0] != '\0') {
return std::filesystem::path(configuredPath);
}
return ResolveProjectManagedOutputDirectory() / "XCEngine.ScriptCore.dll";
}
std::filesystem::path ResolveProjectGameScriptsDllPath() {
constexpr const char* configuredPath = XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL;
if (configuredPath[0] != '\0') {
return std::filesystem::path(configuredPath);
}
return ResolveProjectManagedOutputDirectory() / "GameScripts.dll";
}
MonoScriptRuntime::Settings CreateProjectMonoSettings() {
MonoScriptRuntime::Settings settings;
settings.assemblyDirectory = ResolveProjectManagedOutputDirectory();
settings.corlibDirectory = settings.assemblyDirectory;
settings.coreAssemblyPath = ResolveProjectScriptCoreDllPath();
settings.appAssemblyPath = ResolveProjectGameScriptsDllPath();
return settings;
}
class ProjectScriptAssemblyTest : public ::testing::Test {
protected:
void SetUp() override {
ASSERT_TRUE(std::filesystem::exists(ResolveProjectScriptCoreDllPath()));
ASSERT_TRUE(std::filesystem::exists(ResolveProjectGameScriptsDllPath()));
runtime = std::make_unique<MonoScriptRuntime>(CreateProjectMonoSettings());
ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
}
std::unique_ptr<MonoScriptRuntime> runtime;
};
TEST_F(ProjectScriptAssemblyTest, InitializesFromProjectScriptAssemblyDirectory) {
EXPECT_TRUE(runtime->IsInitialized());
EXPECT_EQ(runtime->GetSettings().assemblyDirectory, ResolveProjectManagedOutputDirectory());
EXPECT_EQ(runtime->GetSettings().appAssemblyPath, ResolveProjectGameScriptsDllPath());
}
TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetMonoBehaviourClassesAndFieldMetadata) {
const std::vector<std::string> classNames = runtime->GetScriptClassNames("GameScripts");
std::vector<ScriptClassDescriptor> classDescriptors;
ASSERT_TRUE(runtime->TryGetAvailableScriptClasses(classDescriptors));
EXPECT_TRUE(runtime->IsClassAvailable("GameScripts", "ProjectScripts", "ProjectScriptProbe"));
EXPECT_NE(
std::find(classNames.begin(), classNames.end(), "ProjectScripts.ProjectScriptProbe"),
classNames.end());
EXPECT_NE(
std::find(
classDescriptors.begin(),
classDescriptors.end(),
ScriptClassDescriptor{"GameScripts", "ProjectScripts", "ProjectScriptProbe"}),
classDescriptors.end());
std::vector<ScriptFieldMetadata> fields;
ASSERT_TRUE(runtime->TryGetClassFieldMetadata("GameScripts", "ProjectScripts", "ProjectScriptProbe", fields));
const std::vector<ScriptFieldMetadata> expectedFields = {
{"EnabledOnBoot", ScriptFieldType::Bool},
{"Label", ScriptFieldType::String},
{"Speed", ScriptFieldType::Float},
};
EXPECT_EQ(fields, expectedFields);
std::vector<ScriptFieldDefaultValue> defaultValues;
ASSERT_TRUE(runtime->TryGetClassFieldDefaultValues("GameScripts", "ProjectScripts", "ProjectScriptProbe", defaultValues));
ASSERT_EQ(defaultValues.size(), 3u);
EXPECT_EQ(defaultValues[0].fieldName, "EnabledOnBoot");
EXPECT_EQ(defaultValues[0].type, ScriptFieldType::Bool);
EXPECT_EQ(std::get<bool>(defaultValues[0].value), true);
EXPECT_EQ(defaultValues[1].fieldName, "Label");
EXPECT_EQ(defaultValues[1].type, ScriptFieldType::String);
EXPECT_EQ(std::get<std::string>(defaultValues[1].value), "ProjectScriptProbe");
EXPECT_EQ(defaultValues[2].fieldName, "Speed");
EXPECT_EQ(defaultValues[2].type, ScriptFieldType::Float);
EXPECT_FLOAT_EQ(std::get<float>(defaultValues[2].value), 2.5f);
}
} // namespace