Files
XCEngine/tests/editor/test_window_renderer_api.cpp

31 lines
987 B
C++

#include <gtest/gtest.h>
#include "Platform/D3D12WindowRenderer.h"
#include "Platform/D3D12WindowRendererImGuiInterop.h"
#include <type_traits>
namespace {
using XCEngine::Editor::Platform::D3D12WindowRenderer;
using XCEngine::Rendering::RenderSurface;
TEST(D3D12WindowRendererApiTest, ExposesSurfaceAwareRenderCallbackAndAccessor) {
using Callback = D3D12WindowRenderer::RenderCallback;
static_assert(std::is_same_v<
decltype(std::declval<D3D12WindowRenderer&>().GetCurrentRenderSurface()),
const RenderSurface*>);
static_assert(std::is_same_v<
decltype(::XCEngine::Editor::Platform::RenderImGuiFrame(
std::declval<D3D12WindowRenderer&>(),
std::declval<::XCEngine::Editor::UI::ImGuiBackendBridge&>(),
std::declval<const float*>(),
std::declval<const Callback&>())),
void>);
SUCCEED();
}
} // namespace