Files
XCEngine/new_editor/app/Icons/ProductBuiltInIcons.cpp

95 lines
2.5 KiB
C++

#include "ProductBuiltInIcons.h"
#include <sstream>
namespace XCEngine::UI::Editor::App {
namespace {
void AppendLoadError(
std::ostringstream& stream,
std::string_view label,
const std::string& error) {
if (error.empty()) {
return;
}
if (stream.tellp() > 0) {
stream << '\n';
}
stream << label << ": " << error;
}
} // namespace
void ProductBuiltInIcons::Initialize(
Host::NativeRenderer& renderer,
const std::filesystem::path& repoRoot) {
Shutdown();
m_renderer = &renderer;
m_repoRoot = repoRoot.lexically_normal();
std::ostringstream errorStream = {};
std::string error = {};
if (!m_renderer->LoadTextureFromFile(ResolveFolderIconPath(), m_folderIcon, error)) {
AppendLoadError(errorStream, "folder_icon.png", error);
}
error.clear();
if (!m_renderer->LoadTextureFromFile(ResolveGameObjectIconPath(), m_gameObjectIcon, error)) {
AppendLoadError(errorStream, "gameobject_icon.png", error);
}
error.clear();
if (!m_renderer->LoadTextureFromFile(ResolveSceneIconPath(), m_sceneIcon, error)) {
AppendLoadError(errorStream, "scene_icon.png", error);
}
m_lastError = errorStream.str();
}
void ProductBuiltInIcons::Shutdown() {
if (m_renderer != nullptr) {
m_renderer->ReleaseTexture(m_folderIcon);
m_renderer->ReleaseTexture(m_gameObjectIcon);
m_renderer->ReleaseTexture(m_sceneIcon);
}
m_renderer = nullptr;
m_repoRoot.clear();
m_lastError.clear();
}
const ::XCEngine::UI::UITextureHandle& ProductBuiltInIcons::Resolve(
ProductBuiltInIconKind kind) const {
switch (kind) {
case ProductBuiltInIconKind::Folder:
return m_folderIcon;
case ProductBuiltInIconKind::GameObject:
return m_gameObjectIcon;
case ProductBuiltInIconKind::Scene:
return m_sceneIcon;
default:
return m_folderIcon;
}
}
const std::string& ProductBuiltInIcons::GetLastError() const {
return m_lastError;
}
std::filesystem::path ProductBuiltInIcons::ResolveFolderIconPath() const {
return (m_repoRoot / "editor/resources/Icons/folder_icon.png").lexically_normal();
}
std::filesystem::path ProductBuiltInIcons::ResolveGameObjectIconPath() const {
return (m_repoRoot / "editor/resources/Icons/gameobject_icon.png").lexically_normal();
}
std::filesystem::path ProductBuiltInIcons::ResolveSceneIconPath() const {
return (m_repoRoot / "editor/resources/Icons/scene_icon.png").lexically_normal();
}
} // namespace XCEngine::UI::Editor::App