Files
XCEngine/new_editor/app/Host/D3D12WindowRenderLoop.h

54 lines
1.4 KiB
C++

#pragma once
#include "D3D12WindowRenderer.h"
#include "NativeRenderer.h"
#include <XCEngine/UI/DrawData.h>
#include <string>
namespace XCEngine::UI::Editor::Host {
struct D3D12WindowRenderLoopAttachResult {
bool hasViewportSurfacePresentation = false;
std::string interopWarning = {};
};
struct D3D12WindowRenderLoopFrameContext {
bool canRenderViewports = false;
::XCEngine::Rendering::RenderContext renderContext = {};
std::string warning = {};
};
struct D3D12WindowRenderLoopResizeResult {
bool hasViewportSurfacePresentation = false;
std::string windowRendererWarning = {};
std::string interopWarning = {};
};
struct D3D12WindowRenderLoopPresentResult {
bool framePresented = false;
std::string warning = {};
};
class D3D12WindowRenderLoop {
public:
D3D12WindowRenderLoopAttachResult Attach(
NativeRenderer& uiRenderer,
D3D12WindowRenderer& windowRenderer);
void Detach();
D3D12WindowRenderLoopFrameContext BeginFrame() const;
D3D12WindowRenderLoopResizeResult ApplyResize(UINT width, UINT height);
D3D12WindowRenderLoopPresentResult Present(
const ::XCEngine::UI::UIDrawData& drawData) const;
bool HasViewportSurfacePresentation() const;
private:
NativeRenderer* m_uiRenderer = nullptr;
D3D12WindowRenderer* m_windowRenderer = nullptr;
};
} // namespace XCEngine::UI::Editor::Host