Files
XCEngine/managed/GameScripts/FieldMetadataProbe.cs

27 lines
768 B
C#

using XCEngine;
namespace Gameplay
{
public enum FieldMetadataProbeState
{
Idle = 0,
Running = 2,
}
public sealed class FieldMetadataProbe : MonoBehaviour
{
public int Health;
public float Speed;
public string Label = string.Empty;
public Vector3 SpawnPoint;
public FieldMetadataProbeState State = FieldMetadataProbeState.Running;
[SerializeField] private bool HiddenFlag = true;
public GameObject Target;
public Quaternion UnsupportedRotation;
public static int SharedCounter;
private int IgnoredPrivateCounter = 7;
public bool HiddenFlagMirror => HiddenFlag;
public int IgnoredPrivateCounterMirror => IgnoredPrivateCounter;
}
}