Nahida Unity Reference Snapshot
This directory stores the Unity-side raw reference files that describe how the original Nahida sample is assembled.
Why it lives under docs/reference/ instead of project/Assets/:
- The engine asset pipeline imports
.matas engine-native materials. - The engine asset pipeline imports
.shaderas engine-native shaders. - These files are Unity formats, not engine-native formats.
- Keeping them out of
project/Assetsavoids false imports and noisy asset errors.
What is kept here:
- Unity materials
- Unity shader and HLSL files
- Unity runtime helper scripts
- Unity sample scene
- Unity URP settings assets
The engine-native migration target remains:
project/Assets/Characters/Nahida/
Use this folder as semantic reference only while rebuilding the runtime path inside XCEngine.