Files

Nahida Unity Reference Snapshot

This directory stores the Unity-side raw reference files that describe how the original Nahida sample is assembled.

Why it lives under docs/reference/ instead of project/Assets/:

  • The engine asset pipeline imports .mat as engine-native materials.
  • The engine asset pipeline imports .shader as engine-native shaders.
  • These files are Unity formats, not engine-native formats.
  • Keeping them out of project/Assets avoids false imports and noisy asset errors.

What is kept here:

  • Unity materials
  • Unity shader and HLSL files
  • Unity runtime helper scripts
  • Unity sample scene
  • Unity URP settings assets

The engine-native migration target remains:

  • project/Assets/Characters/Nahida/

Use this folder as semantic reference only while rebuilding the runtime path inside XCEngine.