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XCEngine/MVS/3DGS-Unity/Shaders/BlackSkybox.shader
2026-03-29 01:36:53 +08:00

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// SPDX-License-Identifier: MIT
Shader "Unlit/BlackSkybox"
{
Properties
{
_Color ("Color", Color) = (0,0,0,0)
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
};
struct v2f
{
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
half4 _Color;
half4 frag (v2f i) : SV_Target
{
return _Color;
}
ENDCG
}
}
}