#define NOMINMAX #include #include #include "../RenderingIntegrationMain.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h" #include #include #include #include using namespace XCEngine::Components; using namespace XCEngine::Math; using namespace XCEngine::Rendering; using namespace XCEngine::Resources; using namespace XCEngine::RHI; using namespace XCEngine::RHI::Integration; namespace { constexpr const char* kD3D12Screenshot = "skybox_scene_d3d12.ppm"; constexpr const char* kOpenGLScreenshot = "skybox_scene_opengl.ppm"; constexpr const char* kVulkanScreenshot = "skybox_scene_vulkan.ppm"; constexpr uint32_t kFrameWidth = 1280; constexpr uint32_t kFrameHeight = 720; std::filesystem::path GetExecutableDirectory() { char exePath[MAX_PATH] = {}; const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH); if (length == 0 || length >= MAX_PATH) { return std::filesystem::current_path(); } return std::filesystem::path(exePath).parent_path(); } std::filesystem::path ResolveRuntimePath(const char* relativePath) { return GetExecutableDirectory() / relativePath; } Texture* LoadPanoramicSkyboxTexture(const std::filesystem::path& panoramaPath) { TextureLoader loader; TextureImportSettings settings; settings.SetSRGB(true); LoadResult loadResult = loader.Load(panoramaPath.string().c_str(), &settings); if (!loadResult || loadResult.resource == nullptr) { return nullptr; } auto* texture = static_cast(loadResult.resource); if (texture == nullptr || texture->GetPixelData() == nullptr || texture->GetWidth() == 0 || texture->GetHeight() == 0) { delete texture; return nullptr; } return texture; } Material* CreateSkyboxMaterial(Texture* texture) { auto* material = new Material(); IResource::ConstructParams params = {}; params.name = "SkyboxPanoramicMaterial"; params.path = "Tests/Rendering/SkyboxScene/skybox_panorama.mat"; params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetShader(ResourceManager::Get().Load(GetBuiltinSkyboxShaderPath())); material->SetTexture("_MainTex", ResourceHandle(texture)); material->SetFloat4("_Tint", Vector4(1.0f, 1.0f, 1.0f, 1.0f)); material->SetFloat("_Exposure", 1.0f); material->SetFloat("_Rotation", -90.0f); return material; } const char* GetScreenshotFilename(RHIType backendType) { switch (backendType) { case RHIType::D3D12: return kD3D12Screenshot; case RHIType::Vulkan: return kVulkanScreenshot; case RHIType::OpenGL: default: return kOpenGLScreenshot; } } int GetComparisonThreshold(RHIType backendType) { (void)backendType; return 10; } class SkyboxSceneTest : public RHIIntegrationFixture { protected: void SetUp() override; void TearDown() override; void RenderFrame() override; private: void BuildScene(); RHIResourceView* GetCurrentBackBufferView(); std::unique_ptr mScene; std::unique_ptr mSceneRenderer; std::vector mBackBufferViews; std::vector mMaterials; std::vector mTextures; RHITexture* mDepthTexture = nullptr; RHIResourceView* mDepthView = nullptr; }; void SkyboxSceneTest::SetUp() { RHIIntegrationFixture::SetUp(); mSceneRenderer = std::make_unique(); mScene = std::make_unique("SkyboxScene"); BuildScene(); TextureDesc depthDesc = {}; depthDesc.width = kFrameWidth; depthDesc.height = kFrameHeight; depthDesc.depth = 1; depthDesc.mipLevels = 1; depthDesc.arraySize = 1; depthDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthDesc.textureType = static_cast(XCEngine::RHI::TextureType::Texture2D); depthDesc.sampleCount = 1; depthDesc.sampleQuality = 0; depthDesc.flags = 0; mDepthTexture = GetDevice()->CreateTexture(depthDesc); ASSERT_NE(mDepthTexture, nullptr); ResourceViewDesc depthViewDesc = {}; depthViewDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthViewDesc.dimension = ResourceViewDimension::Texture2D; depthViewDesc.mipLevel = 0; mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc); ASSERT_NE(mDepthView, nullptr); mBackBufferViews.resize(2, nullptr); } void SkyboxSceneTest::TearDown() { mSceneRenderer.reset(); if (mDepthView != nullptr) { mDepthView->Shutdown(); delete mDepthView; mDepthView = nullptr; } if (mDepthTexture != nullptr) { mDepthTexture->Shutdown(); delete mDepthTexture; mDepthTexture = nullptr; } for (RHIResourceView*& backBufferView : mBackBufferViews) { if (backBufferView != nullptr) { backBufferView->Shutdown(); delete backBufferView; backBufferView = nullptr; } } mBackBufferViews.clear(); mScene.reset(); for (Material* material : mMaterials) { delete material; } mMaterials.clear(); for (Texture* texture : mTextures) { delete texture; } mTextures.clear(); RHIIntegrationFixture::TearDown(); } void SkyboxSceneTest::BuildScene() { ASSERT_NE(mScene, nullptr); GameObject* cameraObject = mScene->CreateGameObject("MainCamera"); auto* camera = cameraObject->AddComponent(); camera->SetPrimary(true); camera->SetProjectionType(CameraProjectionType::Perspective); camera->SetFieldOfView(90.0f); camera->SetNearClipPlane(0.1f); camera->SetFarClipPlane(20.0f); camera->SetClearColor(XCEngine::Math::Color(0.01f, 0.01f, 0.01f, 1.0f)); camera->SetSkyboxEnabled(true); Texture* skyboxTexture = LoadPanoramicSkyboxTexture(ResolveRuntimePath("Res/skyboxes/sky.png")); ASSERT_NE(skyboxTexture, nullptr); Material* skyboxMaterial = CreateSkyboxMaterial(skyboxTexture); ASSERT_NE(skyboxMaterial, nullptr); camera->SetSkyboxMaterial(skyboxMaterial); mMaterials = { skyboxMaterial }; mTextures = { skyboxTexture }; } RHIResourceView* SkyboxSceneTest::GetCurrentBackBufferView() { const int backBufferIndex = GetCurrentBackBufferIndex(); if (backBufferIndex < 0) { return nullptr; } if (static_cast(backBufferIndex) >= mBackBufferViews.size()) { mBackBufferViews.resize(static_cast(backBufferIndex) + 1, nullptr); } if (mBackBufferViews[backBufferIndex] == nullptr) { ResourceViewDesc viewDesc = {}; viewDesc.format = static_cast(Format::R8G8B8A8_UNorm); viewDesc.dimension = ResourceViewDimension::Texture2D; viewDesc.mipLevel = 0; mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc); } return mBackBufferViews[backBufferIndex]; } void SkyboxSceneTest::RenderFrame() { ASSERT_NE(mScene, nullptr); ASSERT_NE(mSceneRenderer, nullptr); RHICommandList* commandList = GetCommandList(); ASSERT_NE(commandList, nullptr); commandList->Reset(); RenderSurface surface(kFrameWidth, kFrameHeight); surface.SetColorAttachment(GetCurrentBackBufferView()); surface.SetDepthAttachment(mDepthView); RenderContext renderContext = {}; renderContext.device = GetDevice(); renderContext.commandList = commandList; renderContext.commandQueue = GetCommandQueue(); renderContext.backendType = GetBackendType(); ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface)); commandList->Close(); void* commandLists[] = { commandList }; GetCommandQueue()->ExecuteCommandLists(1, commandLists); } TEST_P(SkyboxSceneTest, RenderSkyboxScene) { RHICommandQueue* commandQueue = GetCommandQueue(); RHISwapChain* swapChain = GetSwapChain(); const int targetFrameCount = 30; const char* screenshotFilename = GetScreenshotFilename(GetBackendType()); const int comparisonThreshold = GetComparisonThreshold(GetBackendType()); for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) { if (frameCount > 0) { commandQueue->WaitForPreviousFrame(); } BeginRender(); RenderFrame(); if (frameCount >= targetFrameCount) { commandQueue->WaitForIdle(); ASSERT_TRUE(TakeScreenshot(screenshotFilename)); ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast(comparisonThreshold))); break; } swapChain->Present(0, 0); } } } // namespace INSTANTIATE_TEST_SUITE_P(D3D12, SkyboxSceneTest, ::testing::Values(RHIType::D3D12)); INSTANTIATE_TEST_SUITE_P(OpenGL, SkyboxSceneTest, ::testing::Values(RHIType::OpenGL)); #if defined(XCENGINE_SUPPORT_VULKAN) INSTANTIATE_TEST_SUITE_P(Vulkan, SkyboxSceneTest, ::testing::Values(RHIType::Vulkan)); #endif GTEST_API_ int main(int argc, char** argv) { return RunRenderingIntegrationTestMain(argc, argv); }