using XCEngine; using XCEngine.Rendering; using XCEngine.Rendering.Renderer; namespace XCEngine.Rendering.FirstParty { public sealed class DisableDirectionalShadowRendererFeature : ScriptableRendererFeature { public override void ConfigureCameraRenderRequest( RendererCameraRequestContext context) { if (context != null && context.hasDirectionalShadow) { context.ClearDirectionalShadow(); } } } }