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IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SC_SHAPE_INTERACTION_H #define SC_SHAPE_INTERACTION_H #include "ScElementSimInteraction.h" #include "ScShapeSim.h" #include "ScActorPair.h" #include "ScScene.h" #include "ScBodySim.h" #include "PxsContactManager.h" #include "PxsContext.h" #include "PxsSimpleIslandManager.h" #define INVALID_REPORT_PAIR_ID 0xffffffff namespace physx { class PxsContactManagerOutputIterator; namespace Sc { class ContactReportAllocationManager; PX_FORCE_INLINE IG::Edge::EdgeType getInteractionEdgeType(PxActorType::Enum actorTypeLargest) { IG::Edge::EdgeType type = IG::Edge::eCONTACT_MANAGER; #if PX_SUPPORT_GPU_PHYSX if(actorTypeLargest == PxActorType::eDEFORMABLE_VOLUME) type = IG::Edge::eSOFT_BODY_CONTACT; else if(actorTypeLargest == PxActorType::eDEFORMABLE_SURFACE) type = IG::Edge::eFEM_CLOTH_CONTACT; else if(actorTypeLargest == PxActorType::ePBD_PARTICLESYSTEM) type = IG::Edge::ePARTICLE_SYSTEM_CONTACT; #else PX_UNUSED(actorTypeLargest); #endif return type; } /* Description: A ShapeInteraction represents a pair of objects which _may_ have contacts. Created by the broadphase and processed by the NPhaseCore. */ class ShapeInteraction : public ElementSimInteraction { friend class NPhaseCore; ShapeInteraction& operator=(const ShapeInteraction&); public: enum SiFlag { PAIR_FLAGS_MASK = (PxPairFlag::eNEXT_FREE - 1), // Bits where the PxPairFlags get stored NEXT_FREE = ((PAIR_FLAGS_MASK << 1) & ~PAIR_FLAGS_MASK), HAS_TOUCH = (NEXT_FREE << 0), // Tracks the last know touch state HAS_NO_TOUCH = (NEXT_FREE << 1), // Tracks the last know touch state TOUCH_KNOWN = (HAS_TOUCH | HAS_NO_TOUCH), // If none of these flags is set, the touch state is not known (for example, this is true for pairs that never ran narrowphase CONTACTS_COLLECT_POINTS = (NEXT_FREE << 2), // The user wants to get the contact points (includes debug rendering) CONTACTS_RESPONSE_DISABLED = (NEXT_FREE << 3), // Collision response disabled (either by the user through PxPairFlag::eSOLVE_CONTACT or because the pair has two kinematics) CONTACT_FORCE_THRESHOLD_PAIRS = PxU32(PxPairFlag::eNOTIFY_THRESHOLD_FORCE_FOUND) | PxU32(PxPairFlag::eNOTIFY_THRESHOLD_FORCE_PERSISTS) | PxU32(PxPairFlag::eNOTIFY_THRESHOLD_FORCE_LOST), CONTACT_REPORT_EVENTS = PxU32(PxPairFlag::eNOTIFY_TOUCH_FOUND) | PxU32(PxPairFlag::eNOTIFY_TOUCH_PERSISTS) | PxU32(PxPairFlag::eNOTIFY_TOUCH_LOST) | PxU32(PxPairFlag::eNOTIFY_THRESHOLD_FORCE_FOUND) | PxU32(PxPairFlag::eNOTIFY_THRESHOLD_FORCE_PERSISTS) | PxU32(PxPairFlag::eNOTIFY_THRESHOLD_FORCE_LOST), CONTACT_REPORT_EXTRA_DATA = PxU32(PxPairFlag::ePRE_SOLVER_VELOCITY) | PxU32(PxPairFlag::ePOST_SOLVER_VELOCITY) | PxU32(PxPairFlag::eCONTACT_EVENT_POSE), FORCE_THRESHOLD_EXCEEDED_NOW = (NEXT_FREE << 4), FORCE_THRESHOLD_EXCEEDED_BEFORE = (NEXT_FREE << 5), FORCE_THRESHOLD_EXCEEDED_FLAGS = FORCE_THRESHOLD_EXCEEDED_NOW | FORCE_THRESHOLD_EXCEEDED_BEFORE, IS_IN_PERSISTENT_EVENT_LIST = (NEXT_FREE << 6), // The pair is in the list of persistent contact events WAS_IN_PERSISTENT_EVENT_LIST = (NEXT_FREE << 7), // The pair is inactive but used to be in the list of persistent contact events IN_PERSISTENT_EVENT_LIST = IS_IN_PERSISTENT_EVENT_LIST | WAS_IN_PERSISTENT_EVENT_LIST, IS_IN_FORCE_THRESHOLD_EVENT_LIST= (NEXT_FREE << 8), // The pair is in the list of force threshold contact events IS_IN_CONTACT_EVENT_LIST = IS_IN_PERSISTENT_EVENT_LIST | IS_IN_FORCE_THRESHOLD_EVENT_LIST, LL_MANAGER_RECREATE_EVENT = CONTACT_REPORT_EVENTS | CONTACTS_COLLECT_POINTS | CONTACTS_RESPONSE_DISABLED | PxU32(PxPairFlag::eMODIFY_CONTACTS) }; ShapeInteraction(ShapeSimBase& s1, ShapeSimBase& s2, PxPairFlags pairFlags, PxsContactManager* contactManager); ~ShapeInteraction(); // Submits to contact stream void processUserNotification(PxU32 contactEvent, PxU16 infoFlags, bool touchLost, PxU32 ccdPass, bool useCurrentTransform, PxsContactManagerOutputIterator& outputs); // ccdPass is 0 for discrete collision and then 1,2,... for the CCD passes void processUserNotificationSync(); void processUserNotificationAsync(PxU32 contactEvent, PxU16 infoFlags, bool touchLost, PxU32 ccdPass, bool useCurrentTransform, PxsContactManagerOutputIterator& outputs, ContactReportAllocationManager* alloc = NULL); // ccdPass is 0 for discrete collision and then 1,2,... for the CCD passes void visualize( PxRenderOutput&, PxsContactManagerOutputIterator&, float scale, float contactImpulse, float contactNormal, float contactError, float contactPoint, float frictionImpulse, float frictionNormal, float frictionPoint); PxU32 getContactPointData(const void*& contactPatches, const void*& contactPoints, PxU32& contactDataSize, PxU32& contactPointCount, PxU32& patchCount, const PxReal*& impulses, PxU32 startOffset, PxsContactManagerOutputIterator& outputs); PxU32 getContactPointData(const void*& contactPatches, const void*& contactPoints, PxU32& contactDataSize, PxU32& contactPointCount, PxU32& patchCount, const PxReal*& impulses, PxU32 startOffset, PxsContactManagerOutputIterator& outputs, const void*& frictionPatches); bool managerLostTouch(PxU32 ccdPass, PxsContactManagerOutputIterator& outputs); void managerNewTouch(PxU32 ccdPass, PxsContactManagerOutputIterator& outputs); PX_FORCE_INLINE void adjustCountersOnLostTouch(); PX_FORCE_INLINE void adjustCountersOnNewTouch(); PX_FORCE_INLINE void sendCCDRetouch(PxU32 ccdPass, PxsContactManagerOutputIterator& outputs); void setContactReportPostSolverVelocity(ContactStreamManager& cs); void sendLostTouchReport(bool shapeVolumeRemoved, PxU32 ccdPass, PxsContactManagerOutputIterator& ouptuts); void resetManagerCachedState() const; PX_FORCE_INLINE ActorPair* getActorPair() const { return mActorPair; } PX_FORCE_INLINE void setActorPair(ActorPair& aPair) { mActorPair = &aPair; } PX_FORCE_INLINE void clearActorPair() { mActorPair = NULL; } PX_FORCE_INLINE ActorPairReport& getActorPairReport() const { return ActorPairReport::cast(*mActorPair); } PX_INLINE PxIntBool isReportPair() const { /*PX_ASSERT(!(PxIntBool(getPairFlags() & CONTACT_REPORT_EVENTS)) || mActorPair->isReportPair());*/ return PxIntBool(getPairFlags() & CONTACT_REPORT_EVENTS); } PX_INLINE PxIntBool hasTouch() const { return readFlag(HAS_TOUCH); } PX_INLINE PxIntBool hasCCDTouch() const { PX_ASSERT(mManager); return mManager->getHadCCDContact(); } PX_INLINE void swapAndClearForceThresholdExceeded(); PX_FORCE_INLINE void raiseFlag(SiFlag flag) { mFlags |= flag; } PX_FORCE_INLINE PxIntBool readFlag(SiFlag flag) const { return PxIntBool(mFlags & flag); } PX_FORCE_INLINE PxU32 getPairFlags() const; PX_FORCE_INLINE void removeFromReportPairList(); void onShapeChangeWhileSleeping(bool shapeOfDynamicChanged); PX_FORCE_INLINE PxIntBool hasKnownTouchState() const; bool onActivate(PxsContactManager* contactManager); bool onDeactivate(); void updateState(const PxU8 externalDirtyFlags); const PxsContactManager* getContactManager() const { return mManager; } void clearIslandGenData(IG::SimpleIslandManager& islandManager); PX_FORCE_INLINE IG::EdgeIndex getEdgeIndex() const { return mEdgeIndex; } PX_FORCE_INLINE Sc::ShapeSimBase& getShape0() const { return static_cast(getElement0()); } PX_FORCE_INLINE Sc::ShapeSimBase& getShape1() const { return static_cast(getElement1()); } PX_FORCE_INLINE Sc::ActorSim& getActor0() { return getActorSim0(); } PX_FORCE_INLINE Sc::ActorSim& getActor1() { return getActorSim1(); } private: ActorPair* mActorPair; PxsContactManager* mManager; PxU32 mContactReportStamp; PxU32 mReportPairIndex; // Owned by NPhaseCore for its report pair list PxU32 mReportStreamIndex; // position of this pair in the contact report stream void createManager(PxsContactManager* contactManager); PX_INLINE bool updateManager(PxsContactManager* contactManager); PX_INLINE void destroyManager(); PX_FORCE_INLINE bool activeManagerAllowed() const; PX_FORCE_INLINE PxU32 getManagerContactState() const { return mFlags & LL_MANAGER_RECREATE_EVENT; } PX_FORCE_INLINE void clearFlag(SiFlag flag) { mFlags &= ~flag; } PX_INLINE void setFlag(SiFlag flag, bool value) { if (value) raiseFlag(flag); else clearFlag(flag); } PX_FORCE_INLINE void setHasTouch() { clearFlag(HAS_NO_TOUCH); raiseFlag(HAS_TOUCH); } PX_FORCE_INLINE void setHasNoTouch() { clearFlag(HAS_TOUCH); raiseFlag(HAS_NO_TOUCH); } PX_FORCE_INLINE void setPairFlags(PxPairFlags flags); PX_FORCE_INLINE void processReportPairOnActivate(); PX_FORCE_INLINE void processReportPairOnDeactivate(); // Certain SiFlag cache properties of the pair. If these properties change then the flags have to be updated. // For example: is collision enabled for this pair? are contact points requested for this pair? PX_FORCE_INLINE void updateFlags(const Sc::Scene&, const Sc::ActorSim&, const Sc::ActorSim&, const PxU32 pairFlags); friend class Sc::Scene; }; } // namespace Sc PX_FORCE_INLINE void Sc::ShapeInteraction::setPairFlags(PxPairFlags flags) { PX_ASSERT(PxU32(flags) < PxPairFlag::eNEXT_FREE); // to find out if a new PxPairFlag has been added after eLAST instead of in front PxU32 newFlags = mFlags; PxU32 fl = PxU32(flags) & PAIR_FLAGS_MASK; newFlags &= (~PAIR_FLAGS_MASK); // clear old flags newFlags |= fl; mFlags = newFlags; } // PT: returning PxU32 instead of PxPairFlags to remove LHS. Please do not undo this. PX_FORCE_INLINE PxU32 Sc::ShapeInteraction::getPairFlags() const { return (mFlags & PAIR_FLAGS_MASK); } PX_INLINE void Sc::ShapeInteraction::swapAndClearForceThresholdExceeded() { PxU32 flags = mFlags; PX_COMPILE_TIME_ASSERT(FORCE_THRESHOLD_EXCEEDED_NOW == (FORCE_THRESHOLD_EXCEEDED_BEFORE >> 1)); PxU32 nowToBefore = (flags & FORCE_THRESHOLD_EXCEEDED_NOW) << 1; flags &= ~(FORCE_THRESHOLD_EXCEEDED_NOW | FORCE_THRESHOLD_EXCEEDED_BEFORE); flags |= nowToBefore; mFlags = flags; } PX_FORCE_INLINE void Sc::ShapeInteraction::removeFromReportPairList() { // this method should only get called if the pair is in the list for // persistent or force based contact reports PX_ASSERT(mReportPairIndex != INVALID_REPORT_PAIR_ID); PX_ASSERT(readFlag(IS_IN_CONTACT_EVENT_LIST)); Scene& scene = getScene(); if (readFlag(IS_IN_FORCE_THRESHOLD_EVENT_LIST)) scene.getNPhaseCore()->removeFromForceThresholdContactEventPairs(this); else { PX_ASSERT(readFlag(IS_IN_PERSISTENT_EVENT_LIST)); scene.getNPhaseCore()->removeFromPersistentContactEventPairs(this); } } PX_INLINE bool Sc::ShapeInteraction::updateManager(PxsContactManager* contactManager) { if (activeManagerAllowed()) { if (mManager == 0) createManager(contactManager); return (mManager != NULL); // creation might fail (pool reached limit, mem allocation failed etc.) } else return false; } PX_INLINE void Sc::ShapeInteraction::destroyManager() { PX_ASSERT(mManager); Scene& scene = getScene(); PxvNphaseImplementationContext* nphaseImplementationContext = scene.getLowLevelContext()->getNphaseImplementationContext(); PX_ASSERT(nphaseImplementationContext); nphaseImplementationContext->unregisterContactManager(mManager); /*if (mEdgeIndex != IG_INVALID_EDGE) scene.getSimpleIslandManager()->clearEdgeRigidCM(mEdgeIndex);*/ scene.getLowLevelContext()->destroyContactManager(mManager); mManager = 0; } PX_FORCE_INLINE bool Sc::ShapeInteraction::activeManagerAllowed() const { ActorSim& bodySim0 = getActorSim0(); ActorSim& bodySim1 = getActorSim1(); // the first shape always belongs to a dynamic body or deformable volume #if PX_SUPPORT_GPU_PHYSX PX_ASSERT(bodySim0.isDynamicRigid() || bodySim0.isDeformableSurface() || bodySim0.isDeformableVolume() || bodySim0.isParticleSystem()); #else PX_ASSERT(bodySim0.isDynamicRigid()); #endif // PT: try to prevent OM-103695 / PX-4509 // ### DEFENSIVE if(!bodySim0.getNodeIndex().isValid()) return PxGetFoundation().error(PxErrorCode::eINTERNAL_ERROR, PX_FL, "ShapeInteraction::activeManagerAllowed: found invalid node!"); const IG::IslandSim& islandSim = getScene().getSimpleIslandManager()->getSpeculativeIslandSim(); //check whether active in the speculative sim! return (islandSim.getNode(bodySim0.getNodeIndex()).isActive() || (!bodySim1.isStaticRigid() && islandSim.getNode(bodySim1.getNodeIndex()).isActive())); } PX_FORCE_INLINE void Sc::ShapeInteraction::sendCCDRetouch(PxU32 ccdPass, PxsContactManagerOutputIterator& outputs) { const PxU32 pairFlags = getPairFlags(); if (pairFlags & PxPairFlag::eNOTIFY_TOUCH_CCD) processUserNotification(PxPairFlag::eNOTIFY_TOUCH_CCD, 0, false, ccdPass, false, outputs); } PX_FORCE_INLINE void Sc::ShapeInteraction::adjustCountersOnLostTouch() { PX_ASSERT(mActorPair->getTouchCount()); mActorPair->decTouchCount(); } PX_FORCE_INLINE void Sc::ShapeInteraction::adjustCountersOnNewTouch() { mActorPair->incTouchCount(); } PX_FORCE_INLINE PxIntBool Sc::ShapeInteraction::hasKnownTouchState() const { // For a pair where the bodies were added asleep, the touch state is not known until narrowphase runs on the pair for the first time. // If such a pair looses AABB overlap before, the conservative approach is to wake the bodies up. This method provides an indicator that // this is such a pair. Note: this might also wake up objects that do not touch but that's the price to pay (unless we want to run // overlap tests on such pairs). if (mManager) return mManager->touchStatusKnown(); else return readFlag(TOUCH_KNOWN); } } #endif