# Shader::GetPath ```cpp const Containers::String& GetPath() const override ``` 获取着色器资源路径。 **返回:** `const Containers::String&` - 着色器路径的引用 **线程安全:** ✅ 线程安全 **复杂度:** O(1) **示例:** ```cpp ResourceHandle shader = ResourceManager::Get().Load("shaders/vertex.glsl"); Containers::String path = shader->GetPath(); ``` ## 相关文档 - [Shader 总览](shader.md) - 返回类总览 - [IResource](../iresource/iresource.md) - 资源基类