#include "FrameBuffer.h" FrameBuffer::FrameBuffer(uint32_t width, uint32_t height, void* buffer) { mWidth = width; mHeight = height; mPixelSize = mWidth * mHeight; if (!buffer) { buffer = new RGBA[mPixelSize]; mExternBuffer = false; } else { mExternBuffer = true; } mColorBuffer = (RGBA*)buffer; mDepthBuffer = new float[mPixelSize] {}; } FrameBuffer::~FrameBuffer() { if (!mExternBuffer && mColorBuffer) { delete[] mColorBuffer; } }