#include"AudioManager.h" AudioManager::AudioManager(AudioEngine& p_audioEngine): m_audioEngine(p_audioEngine) { } AudioManager::~AudioManager() { } AudioSource* AudioManager::Load(char* p_fileName) { AudioClip* clip = new AudioClip(p_fileName); m_audioSource = new AudioSource(); m_audioEngine.SubmitSource(m_audioSource); m_audioSource->Load(clip); return m_audioSource; } void AudioManager::Update(double p_deltaTime) { if(m_audioSource){ m_audioSource->Update(p_deltaTime); } }