# SetActiveScene Set the currently active scene. ## Syntax ```cpp void SetActiveScene(Scene* scene); void SetActiveScene(const std::string& sceneName); ``` ## Parameters - `scene` - Pointer to the scene to set as active. - `sceneName` - Name of the scene to set as active. ## Remarks Sets which scene is currently active. The active scene is the one that receives updates. ## See Also - [GetActiveScene](get-active-scene) ## Examples ```cpp void Example() { SceneManager& manager = SceneManager::Get(); manager.SetActiveScene("Level1"); } ```