using XCEngine; using XCEngine.Rendering; namespace XCEngine.Rendering.Universal { public class UniversalRenderPipelineAsset : RendererBackedRenderPipelineAsset { public UniversalRendererData rendererData = new UniversalRendererData(); protected override ScriptableRendererData GetRendererData() { if (rendererData == null) { rendererData = new UniversalRendererData(); } return rendererData; } } }