// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "task/PxTask.h" #include "ExtCpuWorkerThread.h" #include "ExtDefaultCpuDispatcher.h" #include "foundation/PxFPU.h" using namespace physx; Ext::CpuWorkerThread::CpuWorkerThread() : mOwner(NULL), mThreadId(0) { } Ext::CpuWorkerThread::~CpuWorkerThread() { } #define HighPriority true #define RegularPriority false void Ext::CpuWorkerThread::execute() { mThreadId = getId(); const PxDefaultCpuDispatcherWaitForWorkMode::Enum ownerWaitForWorkMode = mOwner->getWaitForWorkMode(); while(!quitIsSignalled()) { if(PxDefaultCpuDispatcherWaitForWorkMode::eWAIT_FOR_WORK == ownerWaitForWorkMode) mOwner->resetWakeSignal(); // PT: look for high priority tasks first, across threads PxBaseTask* task = getJob(); if(!task) task = mOwner->fetchNextTask(); // PT: then look for regular tasks if(!task) task = getJob(); if(!task) task = mOwner->fetchNextTask(); if(task) { mOwner->runTask(*task); task->release(); } else if(PxDefaultCpuDispatcherWaitForWorkMode::eYIELD_THREAD == ownerWaitForWorkMode) { PxThread::yield(); } else if(PxDefaultCpuDispatcherWaitForWorkMode::eYIELD_PROCESSOR == ownerWaitForWorkMode) { const PxU32 pauseCounter = mOwner->getYieldProcessorCount(); for(PxU32 j = 0; j < pauseCounter; j++) PxThread::yieldProcesor(); } else { PX_ASSERT(PxDefaultCpuDispatcherWaitForWorkMode::eWAIT_FOR_WORK == ownerWaitForWorkMode); mOwner->waitForWork(); } } quit(); }