#include "Rendering/Pipelines/Internal/BuiltinForwardSceneSetup.h" #include "Rendering/Features/BuiltinGaussianSplatPass.h" #include "Rendering/Features/BuiltinVolumetricPass.h" #include "Rendering/SceneRenderFeatureHost.h" #include namespace XCEngine { namespace Rendering { namespace Pipelines { namespace Internal { void RegisterBuiltinForwardSceneFeatures(SceneRenderFeatureHost& featureHost) { featureHost.AddFeaturePass(std::make_unique()); featureHost.AddFeaturePass(std::make_unique()); } } // namespace Internal } // namespace Pipelines } // namespace Rendering } // namespace XCEngine