#define NOMINMAX #include #include #include "../RenderingIntegrationMain.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "../../../RHI/integration/fixtures/RHIIntegrationFixture.h" #include #include #include #include #include using namespace XCEngine::Components; using namespace XCEngine::Math; using namespace XCEngine::Rendering; using namespace XCEngine::Resources; using namespace XCEngine::RHI; using namespace XCEngine::RHI::Integration; namespace { constexpr const char* kD3D12Screenshot = "skybox_scene_d3d12.ppm"; constexpr const char* kOpenGLScreenshot = "skybox_scene_opengl.ppm"; constexpr const char* kVulkanScreenshot = "skybox_scene_vulkan.ppm"; constexpr uint32_t kFrameWidth = 1280; constexpr uint32_t kFrameHeight = 720; constexpr uint32_t kSkyboxFaceSize = 256; constexpr float kPi = 3.14159265358979323846f; std::filesystem::path GetExecutableDirectory() { char exePath[MAX_PATH] = {}; const DWORD length = GetModuleFileNameA(nullptr, exePath, MAX_PATH); if (length == 0 || length >= MAX_PATH) { return std::filesystem::current_path(); } return std::filesystem::path(exePath).parent_path(); } std::filesystem::path ResolveRuntimePath(const char* relativePath) { return GetExecutableDirectory() / relativePath; } Vector3 ComputeCubemapDirection(uint32_t faceIndex, float s, float t) { switch (faceIndex) { case 0: return Vector3(1.0f, -t, -s).Normalized(); case 1: return Vector3(-1.0f, -t, s).Normalized(); case 2: return Vector3(s, 1.0f, t).Normalized(); case 3: return Vector3(s, -1.0f, -t).Normalized(); case 4: return Vector3(s, -t, 1.0f).Normalized(); case 5: default: return Vector3(-s, -t, -1.0f).Normalized(); } } void SamplePanoramaNearest( const Texture& panorama, float u, float v, unsigned char outRgba[4]) { const uint32_t width = panorama.GetWidth(); const uint32_t height = panorama.GetHeight(); const auto* pixels = static_cast(panorama.GetPixelData()); if (pixels == nullptr || width == 0 || height == 0) { outRgba[0] = 255; outRgba[1] = 255; outRgba[2] = 255; outRgba[3] = 255; return; } u = u - std::floor(u); v = std::clamp(v, 0.0f, 1.0f); const uint32_t x = std::min( static_cast(u * static_cast(width - 1) + 0.5f), width - 1); const uint32_t y = std::min( static_cast(v * static_cast(height - 1) + 0.5f), height - 1); const size_t pixelIndex = (static_cast(y) * static_cast(width) + x) * 4u; outRgba[0] = pixels[pixelIndex + 0]; outRgba[1] = pixels[pixelIndex + 1]; outRgba[2] = pixels[pixelIndex + 2]; outRgba[3] = pixels[pixelIndex + 3]; } Texture* CreateCubemapSkyboxTexture(const std::filesystem::path& panoramaPath) { TextureLoader loader; TextureImportSettings settings; settings.SetSRGB(true); LoadResult loadResult = loader.Load(panoramaPath.string().c_str(), &settings); if (!loadResult || loadResult.resource == nullptr) { return nullptr; } std::unique_ptr panorama(static_cast(loadResult.resource)); if (!panorama || panorama->GetPixelData() == nullptr || panorama->GetWidth() == 0 || panorama->GetHeight() == 0) { return nullptr; } auto* texture = new Texture(); IResource::ConstructParams params = {}; params.name = "SkyboxCubemapTexture"; params.path = "Tests/Rendering/SkyboxScene/skybox_cubemap.texture"; params.guid = ResourceGUID::Generate(params.path); texture->Initialize(params); std::vector pixels( static_cast(kSkyboxFaceSize) * static_cast(kSkyboxFaceSize) * 4u * 6u, 255u); for (uint32_t faceIndex = 0; faceIndex < 6u; ++faceIndex) { for (uint32_t y = 0; y < kSkyboxFaceSize; ++y) { for (uint32_t x = 0; x < kSkyboxFaceSize; ++x) { const float s = (2.0f * (static_cast(x) + 0.5f) / static_cast(kSkyboxFaceSize)) - 1.0f; const float t = (2.0f * (static_cast(y) + 0.5f) / static_cast(kSkyboxFaceSize)) - 1.0f; const Vector3 direction = ComputeCubemapDirection(faceIndex, s, t); const float u = std::atan2(direction.z, direction.x) / (2.0f * kPi) + 0.5f; const float v = std::acos(std::clamp(direction.y, -1.0f, 1.0f)) / kPi; unsigned char rgba[4] = {}; SamplePanoramaNearest(*panorama, u, v, rgba); const size_t pixelIndex = ((static_cast(faceIndex) * static_cast(kSkyboxFaceSize) * static_cast(kSkyboxFaceSize)) + (static_cast(y) * static_cast(kSkyboxFaceSize) + x)) * 4u; pixels[pixelIndex + 0] = rgba[0]; pixels[pixelIndex + 1] = rgba[1]; pixels[pixelIndex + 2] = rgba[2]; pixels[pixelIndex + 3] = 255u; } } } const size_t pixelDataSize = pixels.size(); if (!texture->Create( kSkyboxFaceSize, kSkyboxFaceSize, 1, 1, XCEngine::Resources::TextureType::TextureCube, panorama->GetFormat(), pixels.data(), pixelDataSize, 6)) { delete texture; return nullptr; } return texture; } Mesh* CreateQuadMesh() { auto* mesh = new Mesh(); IResource::ConstructParams params = {}; params.name = "SkyboxSceneQuad"; params.path = "Tests/Rendering/SkyboxScene/quad.mesh"; params.guid = ResourceGUID::Generate(params.path); mesh->Initialize(params); StaticMeshVertex vertices[4] = {}; vertices[0].position = Vector3(-1.0f, -1.0f, 0.0f); vertices[0].normal = Vector3::Back(); vertices[0].uv0 = Vector2(0.0f, 1.0f); vertices[1].position = Vector3(-1.0f, 1.0f, 0.0f); vertices[1].normal = Vector3::Back(); vertices[1].uv0 = Vector2(0.0f, 0.0f); vertices[2].position = Vector3(1.0f, -1.0f, 0.0f); vertices[2].normal = Vector3::Back(); vertices[2].uv0 = Vector2(1.0f, 1.0f); vertices[3].position = Vector3(1.0f, 1.0f, 0.0f); vertices[3].normal = Vector3::Back(); vertices[3].uv0 = Vector2(1.0f, 0.0f); const uint32_t indices[6] = { 0, 1, 2, 2, 1, 3 }; mesh->SetVertexData( vertices, sizeof(vertices), 4, sizeof(StaticMeshVertex), VertexAttribute::Position | VertexAttribute::Normal | VertexAttribute::UV0); mesh->SetIndexData(indices, sizeof(indices), 6, true); MeshSection section = {}; section.baseVertex = 0; section.vertexCount = 4; section.startIndex = 0; section.indexCount = 6; section.materialID = 0; mesh->AddSection(section); return mesh; } Material* CreateMaterial( const char* name, const char* path, const Vector4& baseColor, MaterialRenderQueue renderQueue, const MaterialRenderState& renderState) { auto* material = new Material(); IResource::ConstructParams params = {}; params.name = name; params.path = path; params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetShader(ResourceManager::Get().Load(GetBuiltinUnlitShaderPath())); material->SetRenderQueue(renderQueue); material->SetRenderState(renderState); material->SetFloat4("_BaseColor", baseColor); return material; } Material* CreateSkyboxMaterial(Texture* texture) { auto* material = new Material(); IResource::ConstructParams params = {}; params.name = "SkyboxCubemapMaterial"; params.path = "Tests/Rendering/SkyboxScene/skybox_cubemap.mat"; params.guid = ResourceGUID::Generate(params.path); material->Initialize(params); material->SetShader(ResourceManager::Get().Load(GetBuiltinSkyboxShaderPath())); material->SetTexture("_Tex", ResourceHandle(texture)); material->SetFloat4("_Tint", Vector4(1.0f, 1.0f, 1.0f, 1.0f)); material->SetFloat("_Exposure", 1.0f); material->SetFloat("_Rotation", 0.0f); return material; } GameObject* CreateRenderableObject( Scene& scene, const char* name, Mesh* mesh, Material* material, const Vector3& position, const Vector3& scale, const Quaternion& rotation = Quaternion::Identity()) { GameObject* object = scene.CreateGameObject(name); object->GetTransform()->SetLocalPosition(position); object->GetTransform()->SetLocalScale(scale); object->GetTransform()->SetLocalRotation(rotation); auto* meshFilter = object->AddComponent(); auto* meshRenderer = object->AddComponent(); meshFilter->SetMesh(ResourceHandle(mesh)); meshRenderer->SetMaterial(0, ResourceHandle(material)); return object; } const char* GetScreenshotFilename(RHIType backendType) { switch (backendType) { case RHIType::D3D12: return kD3D12Screenshot; case RHIType::Vulkan: return kVulkanScreenshot; case RHIType::OpenGL: default: return kOpenGLScreenshot; } } int GetComparisonThreshold(RHIType backendType) { (void)backendType; return 10; } class SkyboxSceneTest : public RHIIntegrationFixture { protected: void SetUp() override; void TearDown() override; void RenderFrame() override; private: void BuildScene(); RHIResourceView* GetCurrentBackBufferView(); std::unique_ptr mScene; std::unique_ptr mSceneRenderer; std::vector mBackBufferViews; std::vector mMaterials; std::vector mTextures; Mesh* mMesh = nullptr; RHITexture* mDepthTexture = nullptr; RHIResourceView* mDepthView = nullptr; }; void SkyboxSceneTest::SetUp() { RHIIntegrationFixture::SetUp(); mSceneRenderer = std::make_unique(); mScene = std::make_unique("SkyboxScene"); mMesh = CreateQuadMesh(); ASSERT_NE(mMesh, nullptr); BuildScene(); TextureDesc depthDesc = {}; depthDesc.width = kFrameWidth; depthDesc.height = kFrameHeight; depthDesc.depth = 1; depthDesc.mipLevels = 1; depthDesc.arraySize = 1; depthDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthDesc.textureType = static_cast(XCEngine::RHI::TextureType::Texture2D); depthDesc.sampleCount = 1; depthDesc.sampleQuality = 0; depthDesc.flags = 0; mDepthTexture = GetDevice()->CreateTexture(depthDesc); ASSERT_NE(mDepthTexture, nullptr); ResourceViewDesc depthViewDesc = {}; depthViewDesc.format = static_cast(Format::D24_UNorm_S8_UInt); depthViewDesc.dimension = ResourceViewDimension::Texture2D; depthViewDesc.mipLevel = 0; mDepthView = GetDevice()->CreateDepthStencilView(mDepthTexture, depthViewDesc); ASSERT_NE(mDepthView, nullptr); mBackBufferViews.resize(2, nullptr); } void SkyboxSceneTest::TearDown() { mSceneRenderer.reset(); if (mDepthView != nullptr) { mDepthView->Shutdown(); delete mDepthView; mDepthView = nullptr; } if (mDepthTexture != nullptr) { mDepthTexture->Shutdown(); delete mDepthTexture; mDepthTexture = nullptr; } for (RHIResourceView*& backBufferView : mBackBufferViews) { if (backBufferView != nullptr) { backBufferView->Shutdown(); delete backBufferView; backBufferView = nullptr; } } mBackBufferViews.clear(); mScene.reset(); for (Material* material : mMaterials) { delete material; } mMaterials.clear(); for (Texture* texture : mTextures) { delete texture; } mTextures.clear(); delete mMesh; mMesh = nullptr; RHIIntegrationFixture::TearDown(); } void SkyboxSceneTest::BuildScene() { ASSERT_NE(mScene, nullptr); GameObject* cameraObject = mScene->CreateGameObject("MainCamera"); auto* camera = cameraObject->AddComponent(); camera->SetPrimary(true); camera->SetProjectionType(CameraProjectionType::Perspective); camera->SetFieldOfView(46.0f); camera->SetNearClipPlane(0.1f); camera->SetFarClipPlane(20.0f); camera->SetClearColor(XCEngine::Math::Color(0.01f, 0.01f, 0.01f, 1.0f)); camera->SetSkyboxEnabled(true); Texture* skyboxTexture = CreateCubemapSkyboxTexture(ResolveRuntimePath("Res/skyboxes/farm_field_puresky_1024.jpg")); ASSERT_NE(skyboxTexture, nullptr); Material* skyboxMaterial = CreateSkyboxMaterial(skyboxTexture); ASSERT_NE(skyboxMaterial, nullptr); camera->SetSkyboxMaterial(skyboxMaterial); MaterialRenderState opaqueState = {}; opaqueState.cullMode = MaterialCullMode::Back; MaterialRenderState transparentState = {}; transparentState.blendEnable = true; transparentState.srcBlend = MaterialBlendFactor::SrcAlpha; transparentState.dstBlend = MaterialBlendFactor::InvSrcAlpha; transparentState.srcBlendAlpha = MaterialBlendFactor::One; transparentState.dstBlendAlpha = MaterialBlendFactor::Zero; transparentState.depthTestEnable = true; transparentState.depthWriteEnable = false; transparentState.depthFunc = MaterialComparisonFunc::LessEqual; transparentState.cullMode = MaterialCullMode::None; Material* cubeMaterial = CreateMaterial( "SkyboxOpaqueCubeMaterial", "Tests/Rendering/SkyboxScene/opaque_cube.mat", Vector4(0.86f, 0.18f, 0.14f, 1.0f), MaterialRenderQueue::Geometry, opaqueState); Material* transparentMaterial = CreateMaterial( "SkyboxTransparentQuadMaterial", "Tests/Rendering/SkyboxScene/transparent_quad.mat", Vector4(0.12f, 0.88f, 0.74f, 0.56f), MaterialRenderQueue::Transparent, transparentState); mMaterials = { skyboxMaterial, cubeMaterial, transparentMaterial }; mTextures = { skyboxTexture }; CreateRenderableObject( *mScene, "OpaqueQuad", mMesh, cubeMaterial, Vector3(-0.54f, -0.10f, 3.25f), Vector3(1.20f, 1.20f, 1.0f), Quaternion::FromEulerAngles(0.0f, -0.38f, 0.0f)); CreateRenderableObject( *mScene, "TransparentQuad", mMesh, transparentMaterial, Vector3(0.82f, 0.06f, 4.1f), Vector3(1.48f, 1.48f, 1.0f), Quaternion::FromEulerAngles(0.0f, -0.34f, 0.0f)); } RHIResourceView* SkyboxSceneTest::GetCurrentBackBufferView() { const int backBufferIndex = GetCurrentBackBufferIndex(); if (backBufferIndex < 0) { return nullptr; } if (static_cast(backBufferIndex) >= mBackBufferViews.size()) { mBackBufferViews.resize(static_cast(backBufferIndex) + 1, nullptr); } if (mBackBufferViews[backBufferIndex] == nullptr) { ResourceViewDesc viewDesc = {}; viewDesc.format = static_cast(Format::R8G8B8A8_UNorm); viewDesc.dimension = ResourceViewDimension::Texture2D; viewDesc.mipLevel = 0; mBackBufferViews[backBufferIndex] = GetDevice()->CreateRenderTargetView(GetCurrentBackBuffer(), viewDesc); } return mBackBufferViews[backBufferIndex]; } void SkyboxSceneTest::RenderFrame() { ASSERT_NE(mScene, nullptr); ASSERT_NE(mSceneRenderer, nullptr); RHICommandList* commandList = GetCommandList(); ASSERT_NE(commandList, nullptr); commandList->Reset(); RenderSurface surface(kFrameWidth, kFrameHeight); surface.SetColorAttachment(GetCurrentBackBufferView()); surface.SetDepthAttachment(mDepthView); RenderContext renderContext = {}; renderContext.device = GetDevice(); renderContext.commandList = commandList; renderContext.commandQueue = GetCommandQueue(); renderContext.backendType = GetBackendType(); ASSERT_TRUE(mSceneRenderer->Render(*mScene, nullptr, renderContext, surface)); commandList->Close(); void* commandLists[] = { commandList }; GetCommandQueue()->ExecuteCommandLists(1, commandLists); } TEST_P(SkyboxSceneTest, RenderSkyboxScene) { RHICommandQueue* commandQueue = GetCommandQueue(); RHISwapChain* swapChain = GetSwapChain(); const int targetFrameCount = 30; const char* screenshotFilename = GetScreenshotFilename(GetBackendType()); const int comparisonThreshold = GetComparisonThreshold(GetBackendType()); for (int frameCount = 0; frameCount <= targetFrameCount; ++frameCount) { if (frameCount > 0) { commandQueue->WaitForPreviousFrame(); } BeginRender(); RenderFrame(); if (frameCount >= targetFrameCount) { commandQueue->WaitForIdle(); ASSERT_TRUE(TakeScreenshot(screenshotFilename)); ASSERT_TRUE(CompareWithGoldenTemplate(screenshotFilename, "GT.ppm", static_cast(comparisonThreshold))); break; } swapChain->Present(0, 0); } } } // namespace INSTANTIATE_TEST_SUITE_P(D3D12, SkyboxSceneTest, ::testing::Values(RHIType::D3D12)); INSTANTIATE_TEST_SUITE_P(OpenGL, SkyboxSceneTest, ::testing::Values(RHIType::OpenGL)); #if defined(XCENGINE_SUPPORT_VULKAN) INSTANTIATE_TEST_SUITE_P(Vulkan, SkyboxSceneTest, ::testing::Values(RHIType::Vulkan)); #endif GTEST_API_ int main(int argc, char** argv) { return RunRenderingIntegrationTestMain(argc, argv); }