# Editor Core Refactor Plan ## Goal This refactor turns the current `editor/app` directory map from a documented convention into a build-checked architecture. The desired production shape is: ```text XCUIEditor reusable editor UI framework: widgets, docking, shell, workspace, menu, viewport slots, field controls XCEditorCore editor product core: composition, commands, state, project and scene services, feature panels, window/workspace core, and host-facing contracts XCEditor thin executable host: main, Win32 process/window host, D3D12 runtime host, resources, startup, final object wiring ``` `XCEditor` may keep the output name `XCEngine.exe`; the target name should remain `XCEditor`. ## Current Problem The reusable layer is mostly healthy: - `editor/include/XCEditor/**` and `editor/src/**` form `XCUIEditor`. - `XCUIEditor` is testable and mostly free of app, Win32, and D3D12 concerns. The app layer has a good directory vocabulary but enforcement is still incomplete: - `XCEditorCore` now limits its public app include surface to `editor/app/Core`, `editor/app/Commands`, `editor/app/State`, and `editor/app/Host/Interfaces`, and app/core sources now include through explicit module roots instead of a private `editor/app` compatibility root. Concrete host code has converged under `editor/app/Host/Win32` and `editor/app/Host/D3D12`. - Feature panels no longer use `Composition/EditorContext.h` directly, and the first app-core test target now exercises `XCEditorCore` outside the executable host. - Some app-side feature/viewport tests are still stale and reference removed headers, so they remain outside the app-core target until fixed. Completed boundary cuts: - Project service ownership has moved to `editor/app/Services/Project`. `EditorProjectRuntime` depends on the service-owned `ProjectBrowserModel`, and `Features/Project/ProjectPanel` owns the widget-tree projection. - Panel IDs live under `editor/app/Core/Panels`, and workspace panel runtime contracts live under `editor/app/Core/WorkspacePanels`. - Shared window category, lifecycle, chrome-policy, and native-host-policy contracts live under `editor/app/Core/Windowing`. - Utility-window kinds, descriptors, and panel contracts live under `editor/app/Core/UtilityWindows`; concrete Color Picker/Add Component panel creation lives under `editor/app/Features/EditorUtilityWindowRegistry.*` and is injected from `Application`. - Panel-facing app services live under `editor/app/Core/Panels/EditorPanelServices.h`. Workspace-panel and utility-window runtime contracts accept this service view instead of `EditorContext`, so concrete feature panels no longer depend on `Composition/EditorContext.h`. - Win32 now hands render startup a neutral `Rendering::Host::EditorWindowRenderRuntimeSurface` value, and D3D12 no longer includes `Platform/Win32/**` editor surface headers to obtain `HWND`. - Neutral host-facing contracts now live under `editor/app/Host/Interfaces`, including editor window host interfaces, render-runtime contracts, texture/viewport host contracts, pointer-capture contracts, and system interaction service interfaces. - Concrete Win32 and D3D12 host implementations now live under `editor/app/Host/Win32` and `editor/app/Host/D3D12`. - Shared window screen geometry, chrome metrics, and frame transfer requests now live under `editor/app/Core/Windowing`, and `XCEditorCore` no longer exports the whole `editor/app` root as a public include directory. - The private `editor/app` compatibility include root is gone from `XCEditorCore` and `XCEditor`. App implementation files now include through explicit module roots such as `app/Composition`, `app/Features`, `app/Windowing`, `app/Rendering`, `app/Scene`, `app/Services`, `app/Support`, `app/Bootstrap`, `app/Host/Interfaces`, `app/Host/Win32`, and `app/Host/D3D12`. - `editor_app_core_tests` now links `XCEditorCore` directly and uses explicit app module include roots. Its initial suite covers host command routing, project runtime, shell asset validation, project browser model, hierarchy scene binding, and inspector presentation. The root issue is not the existence of a single executable target by itself. The root issue was that shared app contracts were stored inside concrete layer directories, and CMake exposed the whole `editor/app` include root through `XCEditorCore` usage requirements. The public include surface has now been narrowed, and internal source compatibility with the private app root has now been removed. The first app-core test target now exercises the narrowed surface. Remaining work is to restore additional stale app feature/viewport tests without widening the include surface. ## Target Directory Shape The refactor should converge on this shape: ```text editor/app/ Core/ Commands/ Panels/ State/ UtilityWindows/ Windowing/ WorkspacePanels/ Services/ Project/ Scene/ Features/ Console/ ColorPicker/ Hierarchy/ Inspector/ Project/ Scene/ Windowing/ Content/ Coordinator/ Frame/ Host/ Runtime/ Host/ Interfaces/ Win32/ D3D12/ Bootstrap/ Support/ ``` This is a convergence target, not a requirement to move every file at once. The first cut should only move contracts that are already acting as global app interfaces. ## Dependency Rules The final direction should be: ```text XCEditor -> XCEditorCore -> XCUIEditor -> XCEngine ``` Within `XCEditorCore`: - `Composition` may depend on `Core`, `Services`, `Windowing` contracts, and `XCUIEditor`. - `Composition` must not include concrete feature panel headers. - `Features` may depend on `Core`, `Services`, and `XCUIEditor`. - `Services` must not depend on `Features`. - `State` must not depend on `Composition`. - `Windowing` may depend on `Core`, `Composition` interfaces, and `XCUIEditor`, but must not include Win32 or D3D12 concrete host headers. - Host contracts may live in `Core` or `Host/Interfaces`. - Win32 and D3D12 concrete implementations live outside `XCEditorCore` unless they are purely abstract host contracts. ## Phase 1: Fix Shared Contract Placement Move the most obviously misplaced shared contracts first. ### 1. Panel IDs Move: ```text editor/app/Composition/EditorPanelIds.h ``` to: ```text editor/app/Core/Panels/EditorPanelIds.h ``` Then update all includes to use `Core/Panels/EditorPanelIds.h`. Reason: panel IDs are global app model constants, not composition-private implementation details. ### 2. Workspace Panel Runtime Contract Split the existing workspace panel registry header: Current: ```text editor/app/Features/EditorWorkspacePanelRegistry.h ``` Target: ```text editor/app/Core/WorkspacePanels/EditorWorkspacePanelRuntime.h editor/app/Features/EditorWorkspacePanelRegistry.h ``` The new core header owns: - `EditorWorkspacePanelCursorKind` - `EditorWorkspacePanelUpdatePhase` - `EditorWorkspacePanelFrameEvent` - `EditorWorkspacePanelInitializationContext` - `EditorWorkspacePanelShutdownContext` - `EditorWorkspacePanelUpdateContext` - `EditorWorkspacePanel` - `EditorWorkspacePanelRuntimeSet` The feature registry header owns only: - `CreateEditorWorkspacePanelRuntimeSet()` Reason: composition should depend on the panel runtime interface, not on the feature registry. Concrete feature construction belongs to `Features`. ### 3. Keep the First Cut Buildable This phase should not change behavior. Expected behavioral diff: none. Expected dependency improvement: ```text Composition -> Core/WorkspacePanels Features -> Core/WorkspacePanels Features -> Core/Panels ``` This does not fully solve all cycles, but it removes the worst misplaced public contract and creates the landing zone for the next cut. Completed follow-up: - `EditorPanelServices` now carries the panel-facing references to session, project runtime, scene runtime, command focus, color-picker state, system interaction, text measurement, and utility-window requests. - `EditorWorkspacePanelRuntimeSet` updates a single phase at a time; Composition owns the command-focus sync point between main panels and after-focus panels. - Concrete workspace and utility panels use `EditorPanelServices` and no longer include `Composition/EditorContext.h`. ## Phase 2: Introduce XCEditorCore Create: ```cmake add_library(XCEditorCore STATIC ...) ``` Initial contents: - `app/Core/**` - `app/Commands/**` - `app/Composition/**` - `app/Features/**` - `app/Project/**` or `app/Services/Project/**` - `app/Scene/**` or `app/Services/Scene/**` - `app/State/**` - `app/Core/UtilityWindows/**` - `app/Core/Windowing/**` - `app/Windowing/**` core files that do not require Win32 or D3D12 - host-facing abstract interfaces Keep in `XCEditor` executable: - `app/main.cpp` - `app/Bootstrap/Application.*` - `app/Bootstrap/EditorApp.rc` - `app/Host/Win32/**` - `app/Host/D3D12/**` - any concrete host glue that includes `windows.h` `XCEditor` links `XCEditorCore`, `XCUIEditor`, and concrete platform/rendering libraries. Important: do not hide Win32/D3D12 in `XCEditorCore` just to make the first CMake edit easier. If a source file needs `windows.h`, it belongs in the host side until a neutral interface exists. ## Phase 3: Restore App-Core Tests Status: completed for the initial app-core suite. Created: ```cmake editor_app_core_tests ``` This target links: ```text XCEditorCore GTest::gtest_main ``` The initial suite contains tests that should not need Win32/D3D12: - `test_editor_host_command_bridge.cpp` - `test_editor_project_runtime.cpp` - `test_editor_shell_asset_validation.cpp` - `test_project_browser_model.cpp` - `test_hierarchy_scene_binding.cpp` - `test_inspector_presentation.cpp` Remaining stale test references to fix or remove in later cuts: - `Ports/SystemInteractionPort.h` - `Rendering/Viewport/ViewportRenderTargetInternal.h` - `app/Platform/Win32/WindowManager/TabDragDropTarget.h` The test target is part of the architecture. If app core cannot be tested without starting the executable host, the boundary is not real. ## Phase 4: Service and Feature Boundary Cleanup After `XCEditorCore` exists, remove remaining service-to-feature dependencies. ### Project Completed: ```text Services/Project/EditorProjectRuntime.h -> Services/Project/ProjectBrowserModel.h Features/Project/ProjectPanel.h -> Services/Project/EditorProjectRuntime.h ``` Current shape: ```text Services/Project/ProjectBrowserModel.h Services/Project/EditorProjectRuntime.h Features/Project/ProjectPanel.h ``` `ProjectBrowserModel` is now service-owned domain/project state. It exposes folder, asset, and breadcrumb data, while `ProjectPanel` converts folders into `UIEditorTreeViewItem` presentation data. Keep future project filesystem and command-target behavior in `Services/Project`, not under `Features/Project`. ### Scene Keep scene runtime as a service layer. Scene viewport feature code may use scene services, but scene services should not depend on concrete feature UI. ### Utility Windows Completed: ```text UtilityWindows/EditorUtilityWindowKind.h UtilityWindows/EditorUtilityWindowPanel.h UtilityWindows/EditorUtilityWindowRegistry.* -> Core/UtilityWindows/EditorUtilityWindowRuntime.h -> Core/UtilityWindows/EditorUtilityWindowRegistry.* -> Features/EditorUtilityWindowRegistry.* ``` Current shape: ```text Core/UtilityWindows/EditorUtilityWindowRuntime.h Core/UtilityWindows/EditorUtilityWindowRegistry.* Features/EditorUtilityWindowRegistry.* ``` Keep utility kinds, descriptors, host context, panel contract, and factory type in `Core/UtilityWindows`. Keep concrete utility panel construction in `Features/EditorUtilityWindowRegistry.*` and inject it from the application composition root. Windowing may resolve descriptors from Core, but must not include Color Picker, Add Component, or other concrete feature-panel headers. ## Phase 5: Host Boundary Cleanup Split neutral host contracts from concrete implementations. Target: ```text app/Host/Interfaces/ EditorWindowHostInterfaces.h EditorWindowRenderRuntime.h UiTextureHost.h ViewportRenderHost.h SystemInteractionService.h app/Host/Win32/ Win32SystemInteractionHost.* EditorWindow.* message dispatch, DPI, chrome, pointer capture app/Host/D3D12/ D3D12EditorWindowRenderRuntime.* D3D12 UI renderer, texture host, text system, swap chain presenter ``` Then replace concrete Win32/D3D12 cross-includes with a neutral surface or factory contract. Completed cuts: - The old `Win32EditorWindowRenderRuntimeSurface` concrete adapter was removed. - `EditorWindowRenderRuntimeSurface` is now a value contract in `Host/Interfaces/EditorWindowRenderRuntime.h`. - Win32 fills that neutral contract during native surface capture; D3D12 reads the native handle from the contract instead of including a Win32 editor windowing header. - Neutral host-facing contracts now live under `app/Host/Interfaces/`. - `EditorWindowTransferRequests`, window screen geometry, and title-bar chrome metrics now live under `app/Core/Windowing/`. - `XCEditorCore` now exposes only `app/Core`, `app/Commands`, `app/State`, and `app/Host/Interfaces` through its public usage requirements, and both `XCEditorCore` and `XCEditor` enumerate explicit module roots instead of using `editor/app` as a compatibility include directory. - Concrete Win32 and D3D12 host implementations now live under `app/Host/Win32` and `app/Host/D3D12`; `XCEditor` consumes those roots privately, while `XCEditorCore` only sees `app/Host/Interfaces`. ## Phase 6: Documentation Update Update `editor/AGENTS.md` after each completed boundary cut. Required changes: - production target shape becomes `XCUIEditor`, `XCEditorCore`, `XCEditor` - `Core` owns shared app contracts - `Features/EditorWorkspacePanelRegistry.*` owns concrete feature factories - app tests link `XCEditorCore` - no new app code should add direct `Composition <-> Features` cycles ## Validation Run these after each phase where possible: ```powershell cmake --build build --config Debug --target XCUIEditor cmake --build build --config Debug --target XCEditorCore cmake --build build --config Debug --target XCEditor cmake --build build --config Debug --target editor_ui_tests cmake --build build --config Debug --target editor_app_core_tests ``` When app smoke is available: ```powershell ctest -C Debug -R xceditor_smoke --output-on-failure ``` If `XCEditorCore` does not exist yet, skip that target until Phase 2 lands. ## Done Criteria The refactor is complete when: - `XCEditorCore.lib` exists and is linked by `XCEditor`. - `XCEditor` executable source is limited to host startup and concrete platform/render backend wiring. - `Composition` no longer includes concrete feature panel headers. - `Services` no longer include `Features/**`. - Win32 and D3D12 communicate through neutral host/render contracts. - app-core tests are wired into CMake and build without running the executable. - `editor/AGENTS.md` describes the new target shape and directory rules.