// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_ISLAND_MANAGER_H #define DY_ISLAND_MANAGER_H // PT: low-level-dynamics client helper code for using the low-level island sim #include "PxsIslandSim.h" namespace physx { class PxsRigidBody; namespace Dy { class FeatherstoneArticulation; #if PX_SUPPORT_GPU_PHYSX class DeformableSurface; class DeformableVolume; class ParticleSystem; #endif } template struct IGNodeTraits { enum {TypeID = IG::Node::eTYPE_COUNT }; }; template struct IGNodeTraits { enum { TypeID = IGNodeTraits::TypeID }; }; template <> struct IGNodeTraits { enum { TypeID = IG::Node::eRIGID_BODY_TYPE }; }; template <> struct IGNodeTraits { enum { TypeID = IG::Node::eARTICULATION_TYPE }; }; #if PX_SUPPORT_GPU_PHYSX template <> struct IGNodeTraits { enum { TypeID = IG::Node::eDEFORMABLE_SURFACE_TYPE }; }; template <> struct IGNodeTraits { enum { TypeID = IG::Node::eDEFORMABLE_VOLUME_TYPE }; }; template <> struct IGNodeTraits { enum { TypeID = IG::Node::ePARTICLESYSTEM_TYPE }; }; #endif template PX_FORCE_INLINE T* getObjectFromIG(const IG::Node& node) { PX_ASSERT(PxU32(node.mType) == PxU32(IGNodeTraits::TypeID)); return reinterpret_cast(node.mObject); } PX_FORCE_INLINE PxsRigidBody* getRigidBodyFromIG(const IG::IslandSim& islandSim, PxNodeIndex nodeIndex) { return reinterpret_cast(islandSim.getObject(nodeIndex, IG::Node::eRIGID_BODY_TYPE)); } PX_FORCE_INLINE Dy::FeatherstoneArticulation* getArticulationFromIG(const IG::IslandSim& islandSim, PxNodeIndex nodeIndex) { return reinterpret_cast(islandSim.getObject(nodeIndex, IG::Node::eARTICULATION_TYPE)); } } #endif