// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. #ifndef DY_DEFORMABLE_SURFACE_H #define DY_DEFORMABLE_SURFACE_H #include "foundation/PxSimpleTypes.h" #include "DyDeformableSurfaceCore.h" #include "PxvGeometry.h" namespace physx { namespace Sc { class DeformableSurfaceSim; } namespace Dy { typedef size_t DeformableSurfaceHandle; struct DeformableSurfaceCore; class DeformableSurface { PX_NOCOPY(DeformableSurface) public: DeformableSurface(Sc::DeformableSurfaceSim* sim, Dy::DeformableSurfaceCore& core) : mSim(sim), mCore(core), mElementId(0xffffffff), mGpuRemapId(0xffffffff) {} ~DeformableSurface() {} PX_FORCE_INLINE void setGpuRemapId(const PxU32 remapId) { mGpuRemapId = remapId; PxTriangleMeshGeometryLL& geom = mShapeCore->mGeometry.get(); geom.materialsLL.gpuRemapId = remapId; } PX_FORCE_INLINE PxTriangleMesh* getTriangleMesh() { PxTriangleMeshGeometryLL& geom = mShapeCore->mGeometry.get(); return geom.triangleMesh; } PX_FORCE_INLINE PxU32 getGpuRemapId() { return mGpuRemapId; } PX_FORCE_INLINE void setElementId(const PxU32 elementId) { mElementId = elementId; } PX_FORCE_INLINE PxU32 getElementId() { return mElementId; } PX_FORCE_INLINE PxsShapeCore& getShapeCore() { return *mShapeCore; } PX_FORCE_INLINE void setShapeCore(PxsShapeCore* shapeCore) { mShapeCore = shapeCore; } PX_FORCE_INLINE Sc::DeformableSurfaceSim* getSim() const { return mSim; } PX_FORCE_INLINE const DeformableSurfaceCore& getCore() const { return mCore; } PX_FORCE_INLINE DeformableSurfaceCore& getCore() { return mCore; } PX_FORCE_INLINE PxU16 getIterationCounts() const { return mCore.solverIterationCounts; } void addAttachmentHandle(PxU32 handle); void removeAttachmentHandle(PxU32 handle); PxArray mAttachmentHandles; PxArray mSurfaceSurfaceAttachments; private: Sc::DeformableSurfaceSim* mSim; DeformableSurfaceCore& mCore; PxsShapeCore* mShapeCore; PxU32 mElementId; //this is used for the bound array, contactDist PxU32 mGpuRemapId; }; PX_FORCE_INLINE DeformableSurface* getDeformableSurface(DeformableSurfaceHandle handle) { return reinterpret_cast(handle); } PX_FORCE_INLINE void DeformableSurface::addAttachmentHandle(PxU32 handle) { mAttachmentHandles.pushBack(handle); } PX_FORCE_INLINE void DeformableSurface::removeAttachmentHandle(PxU32 handle) { for (PxU32 i = 0; i < mAttachmentHandles.size(); ++i) { if (mAttachmentHandles[i] == handle) { mAttachmentHandles.replaceWithLast(i); } } } } // namespace Dy } // namespace physx #endif // DY_DEFORMABLE_SURFACE_H