// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_FEATHERSTONE_ARTICULATION_JOINT_DATA_H #define DY_FEATHERSTONE_ARTICULATION_JOINT_DATA_H #include "foundation/PxVec3.h" #include "foundation/PxQuat.h" #include "foundation/PxTransform.h" #include "foundation/PxVecMath.h" #include "CmUtils.h" #include "CmSpatialVector.h" #include "DyVArticulation.h" #include "DyFeatherstoneArticulationUtils.h" #include "DyArticulationJointCore.h" #include namespace physx { namespace Dy { class ArticulationJointCoreData { public: ArticulationJointCoreData() : jointOffset(0xffffffff) { } PX_CUDA_CALLABLE PX_FORCE_INLINE PxU8 countJointDofs(ArticulationJointCore* joint) const { PxU8 tDof = 0; for (PxU32 i = 0; i < DY_MAX_DOF; ++i) { if (joint->motion[i] != PxArticulationMotion::eLOCKED) { tDof++; } } return tDof; } PX_FORCE_INLINE PxU8 configureJointDofs(ArticulationJointCore* joint, Cm::UnAlignedSpatialVector* jointAxis) { nbDof = 0; dofLimitMask = 0; //KS - no need to zero memory here. //PxMemZero(jointAxis, sizeof(jointAxis)); for (PxU8 i = 0; i < DY_MAX_DOF; ++i) { if (joint->motion[i] != PxArticulationMotion::eLOCKED) { Cm::UnAlignedSpatialVector axis = Cm::UnAlignedSpatialVector::Zero(); //axis is in the local space of joint axis[i] = 1.f; jointAxis[nbDof] = axis; joint->invDofIds[i] = nbDof; joint->dofIds[nbDof] = i; if (joint->motion[i] == PxArticulationMotion::eLIMITED) dofLimitMask |= 1 << nbDof; nbDof++; } } return nbDof; } PxU32 jointOffset; //4 //degree of freedom PxU8 nbDof; //1 PxU8 dofLimitMask; //1 }; }//namespace Dy } #endif