#include #include "../VolumeIntegrationSceneFixture.h" #include #include #include #include #include #include #include using namespace VolumeIntegrationTestUtils; namespace { constexpr const char* kD3D12Screenshot = "volume_scene_d3d12.ppm"; constexpr const char* kOpenGLScreenshot = "volume_scene_opengl.ppm"; constexpr const char* kVulkanScreenshot = "volume_scene_vulkan.ppm"; const char* GetScreenshotFilename(RHIType backendType) { switch (backendType) { case RHIType::OpenGL: return kOpenGLScreenshot; case RHIType::Vulkan: return kVulkanScreenshot; case RHIType::D3D12: default: return kD3D12Screenshot; } } class VolumeSceneTest : public VolumeIntegrationSceneFixture { protected: const char* GetSceneName() const override { return "VolumeScene"; } void BuildScene() override; void ReleaseSceneResources() override; private: Material* mVolumeMaterial = nullptr; VolumeField* mVolumeField = nullptr; }; void VolumeSceneTest::BuildScene() { mVolumeMaterial = CreateVolumetricMaterial( "VolumeMaterial", "Tests/Rendering/VolumeScene/Volume.material", Vector4(1.0f, 1.0f, 1.0f, 1.0f), 0.2f, 1.0f, 2000.0f, 0.005f, Vector3(-0.72f, 0.16f, 0.67f), 8.0f); ASSERT_NE(mVolumeMaterial, nullptr); mVolumeField = LoadCloudVolumeField(); ASSERT_NE(mVolumeField, nullptr); GameObject* cameraObject = mScene->CreateGameObject("MainCamera"); auto* camera = cameraObject->AddComponent(); camera->SetPrimary(true); camera->SetFieldOfView(45.0f); camera->SetNearClipPlane(0.1f); camera->SetFarClipPlane(5000.0f); camera->SetClearColor(XCEngine::Math::Color(0.03f, 0.04f, 0.06f, 1.0f)); cameraObject->GetTransform()->SetLocalPosition(Vector3(-10.0f, 300.0f, -1200.0f)); cameraObject->GetTransform()->LookAt(Vector3(-10.0f, 73.0f, 0.0f)); GameObject* lightObject = mScene->CreateGameObject("MainDirectionalLight"); auto* light = lightObject->AddComponent(); light->SetLightType(LightType::Directional); light->SetColor(XCEngine::Math::Color(1.0f, 1.0f, 1.0f, 1.0f)); light->SetIntensity(1.0f); lightObject->GetTransform()->LookAt(Vector3(-0.5f, -0.8f, -0.3f)); GameObject* volumeObject = mScene->CreateGameObject("CloudVolume"); auto* volumeRenderer = volumeObject->AddComponent(); volumeRenderer->SetVolumeField(mVolumeField); volumeRenderer->SetMaterial(mVolumeMaterial); volumeRenderer->SetCastShadows(false); volumeRenderer->SetReceiveShadows(false); RenderSceneExtractor extractor; const RenderSceneData sceneData = extractor.Extract(*mScene, nullptr, kFrameWidth, kFrameHeight); ASSERT_EQ(sceneData.visibleItems.size(), 0u); ASSERT_EQ(sceneData.visibleVolumes.size(), 1u); ASSERT_TRUE(sceneData.lighting.HasMainDirectionalLight()); } void VolumeSceneTest::ReleaseSceneResources() { delete mVolumeField; mVolumeField = nullptr; delete mVolumeMaterial; mVolumeMaterial = nullptr; } TEST_P(VolumeSceneTest, RenderNanoVdbVolumeScene) { RenderAndCompare(GetScreenshotFilename(GetBackendType()), 0.0f); } } // namespace INSTANTIATE_TEST_SUITE_P(D3D12, VolumeSceneTest, ::testing::Values(RHIType::D3D12)); #if defined(XCENGINE_SUPPORT_OPENGL) INSTANTIATE_TEST_SUITE_P(OpenGL, VolumeSceneTest, ::testing::Values(RHIType::OpenGL)); #endif #if defined(XCENGINE_SUPPORT_VULKAN) INSTANTIATE_TEST_SUITE_P(Vulkan, VolumeSceneTest, ::testing::Values(RHIType::Vulkan)); #endif GTEST_API_ int main(int argc, char** argv) { return RunRenderingIntegrationTestMain(argc, argv); }