# LookAt Rotate the transform to face a target position. ## Syntax ```cpp void LookAt(const Math::Vector3& target); void LookAt(const Math::Vector3& target, const Math::Vector3& up); ``` ## Parameters - `target` - The position to look at. - `up` - The up vector to use (defaults to world up). ## Remarks Rotates the transform so its forward direction points toward the target position. The optional `up` vector defines which direction is considered up. ## Examples ```cpp void Example(TransformComponent* transform) { Math::Vector3 targetPos(10.0f, 0.0f, 5.0f); transform->LookAt(targetPos); } ```