#include "XCEngine/RHI/D3D12/D3D12Sampler.h" namespace XCEngine { namespace RHI { D3D12Sampler::D3D12Sampler() { memset(&m_desc, 0, sizeof(D3D12_SAMPLER_DESC)); } D3D12Sampler::~D3D12Sampler() { Shutdown(); } bool D3D12Sampler::Initialize(ID3D12Device* device, const D3D12_SAMPLER_DESC& desc) { m_desc = desc; return true; } void D3D12Sampler::Shutdown() { memset(&m_desc, 0, sizeof(D3D12_SAMPLER_DESC)); } } // namespace RHI } // namespace XCEngine