# OpenGLRenderTargetView::GetTexture ```cpp unsigned int GetTexture() const ``` 获取关联的纹理对象 ID。 **返回:** `unsigned int` - 纹理 ID **示例:** ```cpp unsigned int tex = rtv.GetTexture(); ``` ## 相关文档 - [OpenGLRenderTargetView](render-target-view.md) - 返回类总览