# D3D12CommandQueue **命名空间**: `XCEngine::RHI` **描述**: DirectX 12 命令队列的 D3D12 实现,继承自 `RHICommandQueue`。 ## 方法列表 | 方法 | 文档 | |------|------| | `Initialize` | [详细文档](../../../threading/task-system/initialize.md) | | `Shutdown` | [详细文档](../../../threading/task-system/shutdown.md) | | `ExecuteCommandLists` | [详细文档](execute-command-lists.md) | | `Signal` | [详细文档](signal.md) | | `Wait` | [详细文档](../../../threading/task-group/wait.md) | | `GetCompletedValue` | [详细文档](get-completed-value.md) | | `WaitForIdle` | [详细文档](wait-for-idle.md) | | `GetType` | [详细文档](../../shader/get-type.md) | | `GetTimestampFrequency` | [详细文档](get-timestamp-frequency.md) | | `GetCommandQueue` | [详细文档](get-command-queue.md) | | `GetNativeHandle` | [详细文档](../../buffer/get-native-handle.md) | ## 相关文档 - [D3D12 后端总览](../overview.md) - [RHICommandQueue](../../command-queue/command-queue.md) - 抽象命令队列接口