# Frustum::Contains (point) ```cpp bool Contains(const Vector3& point) const ``` 检测点是否在视锥体内。 **参数:** - `point` - 要检测的世界空间点 **返回:** `bool` - 点在视锥内返回 true **复杂度:** O(1) **示例:** ```cpp Frustum frustum = camera.CalculateFrustum(); Vector3 point = object.GetPosition(); if (frustum.Contains(point)) { // 点在视锥内 } ```