using XCEngine; namespace XCEngine.Rendering { public sealed class ScriptableRenderContext { private readonly ulong m_nativeHandle; internal ScriptableRenderContext(ulong nativeHandle) { m_nativeHandle = nativeHandle; } public CameraFrameStage stage => (CameraFrameStage)InternalCalls.Rendering_ScriptableRenderContext_GetStage( m_nativeHandle); public RenderGraphTextureHandle sourceColorTexture => RenderGraphTextureHandle.FromNativeIndex( InternalCalls .Rendering_ScriptableRenderContext_GetSourceColorTextureHandle( m_nativeHandle)); public RenderGraphTextureHandle primaryColorTarget => RenderGraphTextureHandle.FromNativeIndex( InternalCalls .Rendering_ScriptableRenderContext_GetPrimaryColorTargetHandle( m_nativeHandle)); public RenderGraphTextureHandle depthTarget => RenderGraphTextureHandle.FromNativeIndex( InternalCalls .Rendering_ScriptableRenderContext_GetDepthTargetHandle( m_nativeHandle)); public bool RecordScene() { return RecordBeforeOpaqueInjection() && RecordOpaqueScenePhase() && RecordAfterOpaqueInjection() && RecordBeforeSkyboxInjection() && RecordSkyboxScenePhase() && RecordAfterSkyboxInjection() && RecordBeforeTransparentInjection() && RecordTransparentScenePhase() && RecordAfterTransparentInjection(); } public bool RecordScenePhase( SceneRenderPhase scenePhase) { return InternalCalls .Rendering_ScriptableRenderContext_RecordScenePhase( m_nativeHandle, (int)scenePhase); } public bool RecordSceneInjectionPoint( SceneRenderInjectionPoint injectionPoint) { return InternalCalls .Rendering_ScriptableRenderContext_RecordSceneInjectionPoint( m_nativeHandle, (int)injectionPoint); } public bool DrawRenderers( SceneRenderPhase scenePhase, RendererListType rendererListType) { return DrawRenderers( scenePhase, RendererListDesc.CreateDefault( rendererListType)); } public bool DrawRenderers( SceneRenderPhase scenePhase, RendererListDesc rendererListDesc) { return InternalCalls .Rendering_ScriptableRenderContext_DrawRenderersByDesc( m_nativeHandle, (int)scenePhase, ref rendererListDesc); } public bool RecordOpaqueScenePhase() { return RecordScenePhase( SceneRenderPhase.Opaque); } public bool RecordSkyboxScenePhase() { return RecordScenePhase( SceneRenderPhase.Skybox); } public bool RecordTransparentScenePhase() { return RecordScenePhase( SceneRenderPhase.Transparent); } public bool RecordBeforeOpaqueInjection() { return RecordSceneInjectionPoint( SceneRenderInjectionPoint.BeforeOpaque); } public bool RecordAfterOpaqueInjection() { return RecordSceneInjectionPoint( SceneRenderInjectionPoint.AfterOpaque); } public bool RecordBeforeSkyboxInjection() { return RecordSceneInjectionPoint( SceneRenderInjectionPoint.BeforeSkybox); } public bool RecordAfterSkyboxInjection() { return RecordSceneInjectionPoint( SceneRenderInjectionPoint.AfterSkybox); } public bool RecordBeforeTransparentInjection() { return RecordSceneInjectionPoint( SceneRenderInjectionPoint.BeforeTransparent); } public bool RecordAfterTransparentInjection() { return RecordSceneInjectionPoint( SceneRenderInjectionPoint.AfterTransparent); } public bool DrawOpaqueRenderers() { return DrawRenderers( SceneRenderPhase.Opaque, RendererListDesc.CreateDefault( RendererListType.Opaque)); } public bool DrawTransparentRenderers() { return DrawRenderers( SceneRenderPhase.Transparent, RendererListDesc.CreateDefault( RendererListType.Transparent)); } public RenderGraphTextureHandle CreateTransientTexture( string name, RenderGraphTextureDesc desc) { return RenderGraphTextureHandle.FromNativeIndex( InternalCalls .Rendering_ScriptableRenderContext_CreateTransientTexture( m_nativeHandle, name, ref desc)); } public RenderGraphTextureHandle CreateFullscreenTransientColorTexture( string name) { return RenderGraphTextureHandle.FromNativeIndex( InternalCalls .Rendering_ScriptableRenderContext_CreateFullscreenTransientColorTexture( m_nativeHandle, name)); } public RenderGraphTextureHandle CreateFullscreenTransientDepthTexture( string name) { return RenderGraphTextureHandle.FromNativeIndex( InternalCalls .Rendering_ScriptableRenderContext_CreateFullscreenTransientDepthTexture( m_nativeHandle, name)); } public RenderGraphRasterPassBuilder AddRasterPass( string passName) { return new RenderGraphRasterPassBuilder( this, passName); } internal ulong nativeHandle => m_nativeHandle; } }