# D3D12Buffer **命名空间**: `XCEngine::RHI` **描述**: DirectX 12 缓冲区的 D3D12 实现,继承自 `RHIBuffer`。 ## 方法列表 | 方法 | 文档 | |------|------| | `Initialize` | [详细文档](initialize.md) | | `InitializeFromExisting` | [详细文档](initialize-from-existing.md) | | `InitializeWithData` | [详细文档](initialize-with-data.md) | | `Shutdown` | [详细文档](shutdown.md) | | `UpdateData` | [详细文档](update-data.md) | | `Map` | [详细文档](map.md) | | `Unmap` | [详细文档](unmap.md) | | `SetData` | [详细文档](set-data.md) | | `GetResource` | [详细文档](get-resource.md) | | `GetDesc` | [详细文档](get-desc.md) | | `GetGPUVirtualAddress` | [详细文档](get-gpu-virtual-address.md) | | `GetGPUAddress` | [详细文档](get-gpu-address.md) | | `GetSize` | [详细文档](get-size.md) | | `GetState` / `SetState` | [详细文档](get-state.md) | | `GetName` / `SetName` | [详细文档](get-name.md) | | `GetStride` / `SetStride` | [详细文档](get-stride.md) | | `GetBufferType` / `SetBufferType` | [详细文档](get-buffer-type.md) | | `GetNativeHandle` | [详细文档](get-native-handle.md) | ## 相关文档 - [D3D12 后端总览](../overview.md) - [RHIBuffer](../../buffer/buffer.md) - 抽象缓冲区接口