# D3D12Texture::Initialize ## 函数签名 ```cpp bool Initialize(ID3D12Device* device, const D3D12_RESOURCE_DESC& desc, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON) ``` ## 中文描述 分配并初始化一个 D3D12 纹理资源。 ## 参数 | 参数 | 类型 | 描述 | |------|------|------| | `device` | `ID3D12Device*` | D3D12 设备指针 | | `desc` | `const D3D12_RESOURCE_DESC&` | 纹理资源描述符 | | `initialState` | `D3D12_RESOURCE_STATES` | 初始资源状态(默认 D3D12_RESOURCE_STATE_COMMON) | ## 返回值 `bool` - 初始化是否成功 ## 复杂度 O(n) - 取决于纹理大小 ## 示例 ```cpp D3D12_RESOURCE_DESC desc = {}; desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; desc.Width = 1920; desc.Height = 1080; desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; desc.Flags = D3D12_RESOURCE_FLAG_NONE; D3D12Texture texture; if (texture.Initialize(device, desc)) { // 纹理初始化成功 } ``` ## 相关文档 - [D3D12Texture](texture.md) - 类总览 - [InitializeFromData](initialize-from-data.md) - 从数据初始化 - [InitializeDepthStencil](initialize-depth-stencil.md) - 初始化深度模板纹理