# D3D12Device::CreateBuffer ```cpp RHIBuffer* CreateBuffer(const BufferDesc& desc) override; ``` 创建 D3D12 缓冲区资源。 **参数:** - `desc` - 缓冲区描述符,包含大小、类型、标志等 **返回:** 新创建的缓冲区指针,失败返回 `nullptr` **复杂度:** O(1) **示例:** ```cpp BufferDesc bufferDesc; bufferDesc.size = sizeof(Vertex) * vertexCount; bufferDesc.stride = sizeof(Vertex); bufferDesc.bufferType = (uint32_t)BufferType::Vertex; bufferDesc.flags = 0; RHIBuffer* vertexBuffer = device->CreateBuffer(bufferDesc); ``` ## 相关文档 - [D3D12Device 总览](device.md) - 返回类总览 - [RHIDevice::CreateBuffer](../../device/create-buffer.md) - 基类方法 - [D3D12Buffer](../../buffer/buffer.md) - D3D12 缓冲区实现