// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SC_PHYSICS_H #define SC_PHYSICS_H #include "PxPhysics.h" #include "PxScene.h" #include "foundation/PxUserAllocated.h" #include "foundation/PxBasicTemplates.h" #include "PxActor.h" namespace physx { class PxMaterial; class PxTolerancesScale; struct PxvOffsetTable; #if PX_SUPPORT_GPU_PHYSX class PxPhysXGpu; #endif namespace Sc { class Scene; class StaticCore; class RigidCore; class BodyCore; class ArticulationCore; class ArticulationJointCore; class ConstraintCore; class ShapeCore; struct OffsetTable { PX_FORCE_INLINE OffsetTable() {} PX_FORCE_INLINE PxShape* convertScShape2Px(ShapeCore* sc) const { return PxPointerOffset(sc, scShape2Px); } PX_FORCE_INLINE const PxShape* convertScShape2Px(const ShapeCore* sc) const { return PxPointerOffset(sc, scShape2Px); } PX_FORCE_INLINE PxConstraint* convertScConstraint2Px(ConstraintCore* sc) const { return PxPointerOffset(sc, scConstraint2Px); } PX_FORCE_INLINE const PxConstraint* convertScConstraint2Px(const ConstraintCore* sc) const { return PxPointerOffset(sc, scConstraint2Px); } PX_FORCE_INLINE PxArticulationReducedCoordinate* convertScArticulation2Px(ArticulationCore* sc) const { return PxPointerOffset(sc, scArticulationRC2Px); } PX_FORCE_INLINE const PxArticulationReducedCoordinate* convertScArticulation2Px(const ArticulationCore* sc) const { return PxPointerOffset(sc, scArticulationRC2Px); } PX_FORCE_INLINE PxArticulationJointReducedCoordinate* convertScArticulationJoint2Px(ArticulationJointCore* sc) const { return PxPointerOffset(sc, scArticulationJointRC2Px); } PX_FORCE_INLINE const PxArticulationJointReducedCoordinate* convertScArticulationJoint2Px(const ArticulationJointCore* sc) const { return PxPointerOffset(sc, scArticulationJointRC2Px); } ptrdiff_t scRigidStatic2PxActor; ptrdiff_t scRigidDynamic2PxActor; ptrdiff_t scArticulationLink2PxActor; ptrdiff_t scDeformableSurface2PxActor; ptrdiff_t scDeformableVolume2PxActor; ptrdiff_t scPBDParticleSystem2PxActor; ptrdiff_t scShape2Px; ptrdiff_t scArticulationRC2Px; ptrdiff_t scArticulationJointRC2Px; ptrdiff_t scConstraint2Px; ptrdiff_t scCore2PxActor[PxActorType::eACTOR_COUNT]; }; extern OffsetTable gOffsetTable; class Physics : public PxUserAllocated { public: PX_FORCE_INLINE static Physics& getInstance() { return *mInstance; } Physics(const PxTolerancesScale&, const PxvOffsetTable& pxvOffsetTable); ~Physics(); PX_FORCE_INLINE const PxTolerancesScale& getTolerancesScale() const { return mScale; } private: PxTolerancesScale mScale; static Physics* mInstance; public: static const PxReal sWakeCounterOnCreation; }; } // namespace Sc } #endif