// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef DY_V_ARTICULATION_H #define DY_V_ARTICULATION_H #include "foundation/PxVec3.h" #include "foundation/PxQuat.h" #include "foundation/PxTransform.h" #include "foundation/PxVecMath.h" #include "foundation/PxUtilities.h" #include "CmUtils.h" #include "CmSpatialVector.h" #include "foundation/PxMemory.h" #include "DyArticulationCore.h" #include "DyArticulationJointCore.h" #include "DyArticulationMimicJointCore.h" namespace physx { struct PxsBodyCore; class PxsConstraintBlockManager; class PxsContactManagerOutputIterator; struct PxSolverConstraintDesc; struct PxSolverBodyData; struct PxTGSSolverBodyData; struct PxTGSSolverBodyTxInertia; struct PxSolverConstraintDesc; namespace Dy { struct SpatialSubspaceMatrix; struct ConstraintWriteback; class ThreadContext; static const size_t DY_ARTICULATION_TENDON_MAX_SIZE = 64; struct Constraint; class Context; class ArticulationSpatialTendon; class ArticulationFixedTendon; class ArticulationTendonJoint; typedef PxU64 ArticulationBitField; struct ArticulationLoopConstraint { public: PxU32 linkIndex0; PxU32 linkIndex1; Dy::Constraint* constraint; }; #define DY_ARTICULATION_LINK_NONE 0xffffffff struct ArticulationLink { PxU32 mPathToRootStartIndex; PxU32 mChildrenStartIndex; PxU16 mPathToRootCount; PxU16 mNumChildren; PxsBodyCore* bodyCore; ArticulationJointCore* inboundJoint; PxU32 parent; PxReal cfm; }; class FeatherstoneArticulation; struct ArticulationSolverDesc { void initData(ArticulationCore* core_, const PxArticulationFlags* flags_) { articulation = NULL; links = NULL; motionVelocity = NULL; acceleration = NULL; poses = NULL; deltaQ = NULL; core = core_; flags = flags_; linkCount = 0; numInternalConstraints = 0; } FeatherstoneArticulation* articulation; ArticulationLink* links; Cm::SpatialVectorV* motionVelocity; Cm::SpatialVector* acceleration; PxTransform* poses; PxQuat* deltaQ; ArticulationCore* core; const PxArticulationFlags* flags; // PT: PX-1399 PxU8 linkCount; PxU8 numInternalConstraints; }; } } #endif