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All rights reserved. #ifndef BP_AABBMANAGER_H #define BP_AABBMANAGER_H #include "foundation/PxHashSet.h" #include "foundation/PxHashMap.h" #include "BpAABBManagerTasks.h" #include "BpAABBManagerBase.h" namespace physx { namespace Cm { class FlushPool; } namespace Bp { struct BroadPhasePair; class Aggregate; class PersistentPairs; class PersistentActorAggregatePair; class PersistentAggregateAggregatePair; class PersistentSelfCollisionPairs; struct AggPair { PX_FORCE_INLINE AggPair() {} PX_FORCE_INLINE AggPair(ShapeHandle index0, ShapeHandle index1) : mIndex0(index0), mIndex1(index1) {} ShapeHandle mIndex0; ShapeHandle mIndex1; PX_FORCE_INLINE bool operator==(const AggPair& p) const { return (p.mIndex0 == mIndex0) && (p.mIndex1 == mIndex1); } }; typedef PxCoalescedHashMap AggPairMap; // PT: TODO: isn't there a generic pair structure somewhere? refactor with AggPair anyway struct Pair { PX_FORCE_INLINE Pair(PxU32 id0, PxU32 id1) : mID0(id0), mID1(id1) {} PX_FORCE_INLINE Pair(){} PX_FORCE_INLINE bool operator<(const Pair& p) const { const PxU64 value0 = *reinterpret_cast(this); const PxU64 value1 = *reinterpret_cast(&p); return value0 < value1; } PX_FORCE_INLINE bool operator==(const Pair& p) const { const PxU64 value0 = *reinterpret_cast(this); const PxU64 value1 = *reinterpret_cast(&p); return value0 == value1; } PX_FORCE_INLINE bool operator!=(const Pair& p) const { const PxU64 value0 = *reinterpret_cast(this); const PxU64 value1 = *reinterpret_cast(&p); return value0 != value1; } PxU32 mID0; PxU32 mID1; }; class AABBManager; class PostBroadPhaseStage2Task : public Cm::Task { Cm::FlushPool* mFlushPool; AABBManager& mManager; PX_NOCOPY(PostBroadPhaseStage2Task) public: PostBroadPhaseStage2Task(PxU64 contextID, AABBManager& manager) : Cm::Task(contextID), mFlushPool(NULL), mManager(manager) { } virtual const char* getName() const { return "PostBroadPhaseStage2Task"; } void setFlushPool(Cm::FlushPool* pool) { mFlushPool = pool; } virtual void runInternal(); }; class ProcessAggPairsBase; /** \brief A structure responsible for: * storing an aabb representation for each active shape in the related scene * managing the creation/removal of aabb representations when their related shapes are created/removed * updating all aabbs that require an update due to modification of shape geometry or transform * updating the aabb of all aggregates from the union of the aabbs of all shapes that make up each aggregate * computing and reporting the incremental changes to the set of overlapping aabb pairs */ class AABBManager : public AABBManagerBase { PX_NOCOPY(AABBManager) public: AABBManager(BroadPhase& bp, BoundsArray& boundsArray, PxFloatArrayPinned& contactDistance, PxU32 maxNbAggregates, PxU32 maxNbShapes, PxVirtualAllocator& allocator, PxU64 contextID, PxPairFilteringMode::Enum kineKineFilteringMode, PxPairFilteringMode::Enum staticKineFilteringMode); virtual ~AABBManager() {} // AABBManagerBase virtual void destroy() PX_OVERRIDE PX_FINAL; virtual AggregateHandle createAggregate(BoundsIndex index, Bp::FilterGroup::Enum group, void* userData, PxU32 maxNumShapes, PxAggregateFilterHint filterHint, PxU32 envID) PX_OVERRIDE PX_FINAL; virtual bool destroyAggregate(BoundsIndex& index, Bp::FilterGroup::Enum& group, AggregateHandle aggregateHandle) PX_OVERRIDE PX_FINAL; virtual bool addBounds(BoundsIndex index, PxReal contactDistance, Bp::FilterGroup::Enum group, void* userdata, AggregateHandle aggregateHandle, ElementType::Enum volumeType, PxU32 envID) PX_OVERRIDE PX_FINAL; virtual bool removeBounds(BoundsIndex index) PX_OVERRIDE PX_FINAL; virtual void updateBPFirstPass(PxU32 numCpuTasks, Cm::FlushPool& flushPool, bool hasContactDistanceUpdated, PxBaseTask* continuation) PX_OVERRIDE PX_FINAL; virtual void updateBPSecondPass(PxcScratchAllocator* scratchAllocator, PxBaseTask* continuation) PX_OVERRIDE PX_FINAL; virtual void postBroadPhase(PxBaseTask*, Cm::FlushPool& flushPool) PX_OVERRIDE PX_FINAL; virtual void reallocateChangedAABBMgActorHandleMap(const PxU32 size) PX_OVERRIDE PX_FINAL; virtual bool getOutOfBoundsObjects(OutOfBoundsData& data) PX_OVERRIDE PX_FINAL; virtual void clearOutOfBoundsObjects() PX_OVERRIDE PX_FINAL; virtual void visualize(PxRenderOutput& out) PX_OVERRIDE PX_FINAL; virtual void releaseDeferredAggregateIds() PX_OVERRIDE PX_FINAL {} //~AABBManagerBase void preBpUpdate_CPU(PxU32 numCpuTasks); // PT: TODO: what is that BpCacheData for? BpCacheData* getBpCacheData(); void putBpCacheData(BpCacheData*); void resetBpCacheData(); PxMutex mMapLock; private: //void reserveShapeSpace(PxU32 nbShapes); void postBpStage2(PxBaseTask*, Cm::FlushPool&); void postBpStage3(PxBaseTask*); PostBroadPhaseStage2Task mPostBroadPhase2; Cm::DelegateTask mPostBroadPhase3; PreBpUpdateTask mPreBpUpdateTask; PxU32 mTimestamp; PxU32 mFirstFreeAggregate; PxArray mAggregates; // PT: indexed by AggregateHandle PxArray mDirtyAggregates; AggPairMap mActorAggregatePairs; AggPairMap mAggregateAggregatePairs; PxArray mAggPairTasks; PxHashSet mCreatedPairsTmp; // PT: temp hashset for dubious post filtering, persistent to minimize allocs PxSList mBpThreadContextPool; PxArray mOutOfBoundsObjects; PxArray mOutOfBoundsAggregates; PX_FORCE_INLINE Aggregate* getAggregateFromHandle(AggregateHandle handle) { PX_ASSERT(handle