// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXS_PARTICLE_BUFFER_H #define PXS_PARTICLE_BUFFER_H #include "foundation/PxSimpleTypes.h" #include "foundation/PxUserAllocated.h" #include "PxParticleSystemFlag.h" namespace physx { class PxCudaContextManager; struct PxParticleVolume; struct PxParticleRigidFilterPair; struct PxParticleRigidAttachment; class PxsParticleBuffer { public: virtual void release() = 0; virtual PxVec4* getPositionInvMassesD() const = 0; virtual PxVec4* getVelocitiesD() const = 0; virtual PxU32* getPhasesD() const = 0; virtual PxParticleVolume* getParticleVolumesD() const = 0; virtual PxVec4* getPositionInvMassesH() const = 0; virtual PxVec4* getVelocitiesH() const = 0; virtual PxU32* getPhasesH() const = 0; virtual PxParticleVolume* getParticleVolumesH() const = 0; virtual void setNbActiveParticles(PxU32 nbActiveParticles) = 0; virtual PxU32 getNbActiveParticles() const = 0; virtual PxU32 getMaxParticles() const = 0; virtual PxU32 getNbParticleVolumes() const = 0; virtual void setNbParticleVolumes(PxU32 nbParticleVolumes) = 0; virtual PxU32 getMaxParticleVolumes() const = 0; virtual void setRigidFilters(PxParticleRigidFilterPair* filters, PxU32 nbFilters) = 0; virtual void setRigidAttachments(PxParticleRigidAttachment* attachments, PxU32 nbAttachments) = 0; virtual PxU32 getFlatListStartIndex() const = 0; virtual void raiseFlags(PxParticleBufferFlag::Enum flags) = 0; virtual PxU32 getUniqueId() const = 0; virtual void allocHostBuffers() = 0; protected: virtual ~PxsParticleBuffer() {} }; class PxsParticleAndDiffuseBuffer : public PxsParticleBuffer { public: virtual PxVec4* getDiffusePositionLifeTimeD() const = 0; virtual PxVec4* getDiffuseVelocitiesD() const = 0; virtual PxU32 getNbActiveDiffuseParticles() const = 0; virtual void setMaxActiveDiffuseParticles(PxU32 maxActiveDiffuseParticles) = 0; virtual PxU32 getMaxDiffuseParticles() const = 0; virtual void setDiffuseParticleParams(const PxDiffuseParticleParams& params) = 0; virtual const PxDiffuseParticleParams& getDiffuseParticleParams() const = 0; protected: virtual ~PxsParticleAndDiffuseBuffer() {} }; class PxsParticleClothBuffer : public PxsParticleBuffer { public: virtual PxVec4* getRestPositionsD() = 0; virtual PxU32* getTrianglesD() const = 0; virtual void setNbTriangles(PxU32 nbTriangles) = 0; virtual PxU32 getNbTriangles() const = 0; virtual PxU32 getNbSprings() const = 0; virtual PxParticleSpring* getSpringsD() = 0; virtual void setCloths(PxPartitionedParticleCloth& cloths) = 0; protected: virtual ~PxsParticleClothBuffer() {} }; class PxsParticleRigidBuffer : public PxsParticleBuffer { public: virtual PxU32* getRigidOffsetsD() const = 0; virtual PxReal* getRigidCoefficientsD() const = 0; virtual PxVec4* getRigidLocalPositionsD() const = 0; virtual PxVec4* getRigidTranslationsD() const = 0; virtual PxVec4* getRigidRotationsD() const = 0; virtual PxVec4* getRigidLocalNormalsD() const = 0; virtual void setNbRigids(PxU32 nbRigids) = 0; virtual PxU32 getNbRigids() const = 0; protected: virtual ~PxsParticleRigidBuffer() {} }; } #endif