// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PXG_D6_JOINT_DATA_H #define PXG_D6_JOINT_DATA_H #include "PxConstraintDesc.h" #include "PxgD6JointLimit.h" #include "AlignedTransform.h" #include "PxgSolverConstraintDesc.h" namespace physx { struct PxgJointData { PxgConstraintInvMassScale invMassScale; PxTransform32 c2b[2]; }; struct PxgD6JointData : public PxgJointData { public: PX_CUDA_CALLABLE PxgD6JointData(){} static constexpr PxU32 sDriveEntryCapacity = 6; PxgD6Motion::Enum motion[6]; PxgJointLinearLimit distanceLimit; PxgJointLinearLimitPair linearLimitX; PxgJointLinearLimitPair linearLimitY; PxgJointLinearLimitPair linearLimitZ; PxgJointAngularLimitPair twistLimit; PxgJointLimitCone swingLimit; PxgJointLimitPyramid pyramidSwingLimit; PxgD6JointDrive drive[sDriveEntryCapacity]; PxTransform drivePosition; PxVec3 driveLinearVelocity; PxVec3 driveAngularVelocity; // derived quantities PxU32 locked; // bitmap of locked DOFs PxU32 limited; // bitmap of limited DOFs PxU32 driving; // bitmap of active drives (implies driven DOFs not locked) PxReal distanceMinDist; // distance limit minimum distance to get a good direction // PT: the PxD6Motion values are now shared for both kind of linear limits, so we need // an extra bool to know which one(s) should be actually used. bool mUseDistanceLimit; bool mUseNewLinearLimits; // PT: the swing limits can now be a cone or a pyramid, so we need // an extra bool to know which one(s) should be actually used. bool mUseConeLimit; bool mUsePyramidLimits; PxU8 angularDriveConfig; // stores the angular drive config (PxD6AngularDriveConfig::Enum) //Please don't add fields above this line since the layout must match D6JointData // forestall compiler complaints about not being able to generate a constructor private: PxgD6JointData(const PxgJointLinearLimit& distance, const PxgJointLinearLimitPair& linearX, const PxgJointLinearLimitPair& linearY, const PxgJointLinearLimitPair& linearZ, const PxgJointAngularLimitPair& twist, const PxgJointLimitCone& swing, const PxgJointLimitPyramid& pyramid): distanceLimit(distance), linearLimitX(linearX), linearLimitY(linearY), linearLimitZ(linearZ), twistLimit(twist), swingLimit(swing), pyramidSwingLimit(pyramid), mUseDistanceLimit(false), mUseNewLinearLimits(false), mUseConeLimit(false), mUsePyramidLimits(false), angularDriveConfig(0) {} }; PX_COMPILE_TIME_ASSERT(sizeof(PxgD6JointData) <= 512); } #endif