// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef __TRI32DATA_H__ #define __TRI32DATA_H__ struct Triangle32Data { PxU32 v[3]; Triangle32Data() {} Triangle32Data(PxU32 v0,PxU32 v1,PxU32 v2) { v[0]=v0; v[1]=v1; v[2]=v2; } }; struct Triangle32DataPad { PxU32 v[3]; PxU32 pad; PX_CUDA_CALLABLE Triangle32DataPad() {} PX_CUDA_CALLABLE Triangle32DataPad(PxU32 v0, PxU32 v1, PxU32 v2, PxU32 v3) { v[0] = v0; v[1] = v1; v[2] = v2; pad = v3; } PX_CUDA_CALLABLE Triangle32DataPad(PxU32 v0, PxU32 v1, PxU32 v2) { v[0] = v0; v[1] = v1; v[2] = v2; pad = 0; } PX_CUDA_CALLABLE Triangle32DataPad(Triangle32Data t) { v[0] = t.v[0]; v[1] = t.v[1]; v[2] = t.v[2]; pad = 0; } PX_CUDA_CALLABLE Triangle32DataPad(Triangle32Data t, PxU32 ipad = 0) { v[0] = t.v[0]; v[1] = t.v[1]; v[2] = t.v[2]; pad = ipad; } }; #endif