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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_ALIGNED_QUAT_H
#define PX_ALIGNED_QUAT_H
#include "vector_types.h"
#include "foundation/PxVec3.h"
#include "foundation/PxQuat.h"
#include "cutil_math.h"
#include "foundation/PxQuat.h"
#include "foundation/PxAssert.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxAlignedMat33;
/**
\brief This is a quaternion class. For more information on quaternion mathematics
consult a mathematics source on complex numbers.
*/
PX_ALIGN_PREFIX(16)
class PxAlignedQuat
{
public:
/**
\brief Default constructor, does not do any initialization.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxAlignedQuat() { }
//! identity constructor
PX_CUDA_CALLABLE PX_INLINE PxAlignedQuat(PxIDENTITY r)
: q(make_float4(0.0f, 0.0f, 0.0f, 1.0f))
{
PX_UNUSED(r);
}
/**
\brief Constructor from a scalar: sets the real part w to the scalar value, and the imaginary parts (x,y,z) to zero
*/
explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxAlignedQuat(PxReal r)
: q(make_float4(0.0f, 0.0f, 0.0f, r))
{
}
/**
\brief Constructor. Take note of the order of the elements!
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxAlignedQuat(PxReal nx, PxReal ny, PxReal nz, PxReal nw) : q(make_float4(nx, ny, nz, nw)) {}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxAlignedQuat(const PxQuat& q0) : q(make_float4(q0.x, q0.y, q0.z, q0.w)) {}
/**
\brief Creates from angle-axis representation.
Axis must be normalized!
Angle is in radians!
Unit: Radians
*/
PX_CUDA_CALLABLE PX_INLINE PxAlignedQuat(PxReal angleRadians, const PxVec3& unitAxis)
{
PX_ASSERT(PxAbs(1.0f-unitAxis.magnitude())<1e-3f);
const PxReal a = angleRadians * 0.5f;
const PxReal s = PxSin(a);
q.w = PxCos(a);
q.x = unitAxis.x * s;
q.y = unitAxis.y * s;
q.z = unitAxis.z * s;
}
PX_CUDA_CALLABLE PX_FORCE_INLINE PxAlignedQuat(const float4 v) : q(v) {}
/**
\brief Copy ctor.
*/
PX_CUDA_CALLABLE PX_FORCE_INLINE PxAlignedQuat(const PxAlignedQuat& v): q(v.q) {}
/**
\brief Creates from orientation matrix.
\param[in] m Rotation matrix to extract quaternion from.
*/
PX_CUDA_CALLABLE PX_INLINE explicit PxAlignedQuat(const PxAlignedMat33& m); /* defined in PxAlignedMat33.h */
/**
\brief returns true if all elements are finite (not NAN or INF, etc.)
*/
PX_CUDA_CALLABLE bool isFinite() const
{
return PxIsFinite(q.x)
&& PxIsFinite(q.y)
&& PxIsFinite(q.z)
&& PxIsFinite(q.w);
}
/**
\brief returns true if finite and magnitude is close to unit
*/
PX_CUDA_CALLABLE bool isUnit() const
{
const PxReal unitTolerance = 1e-4f;
return isFinite() && PxAbs(magnitude()-1)